clump display			\
type		$cell		\
buffer		$cell


		# attributes, glyphs and palette are buffer addresses
clump glasstty			\
rows		$cell		\
columns		$cell		\
cellx		$cell		\
celly		$cell		\
palettesize	$cell		\
palette		$cell		\
attributes	$cell		\
glyphs		$cell


		# whole means bitmap is the whole display. Other bitmaps then 
		# are windows. THEN you want clear, translucent etc. pixels.
		# Whole is probably the only pixmap type in ring0, if that.
clump pixmap			\
whole		$cell		

# types
charactercell=0
pixel=1
vector=2

