// spl switch camera


var camera = getRef(320);
var camobj = new QCO(320);
var heli = new QCO(321);
var step = new Vector(0,-20,0);

 switchCamera(camera);
	while(1)
	{
//		camobj.setpos( heli.getpos() (+) step);
		switchCamera(camera);
		freeze();
	}

