Walk V0.1

// Create new project
Start QCake from console
File -> New
Name: walk
click LeftMaouseButton Apply Button
click LMB Level1 + Symbol
click LMB Scene1	// Scene 3D Window
maximize Scene1 Window
// place ground and sky
click RightMouseButton Scene1
select "load Object"	// 3D Catalog Box opens
click puldown Button and select "terrains"
select stoneplane and click Apply	// picture1
select "load Object"	// 3D Catalog Box opens
click puldown Button and select "skybox"
select "bluesky" and click Apply	// picture2
// Buildings
click RightMouseButton Scene1
select "load Object"	// 3D Catalog Box opens
click puldown Button and select "buildings"
select "oil-tanks" and click Apply
click LMB Scene1 + Symbol   // tree expand
select "oil-tanks"
Pos: -80 80 0  and select Apply Button // picture3 
select "load Object"	// 3D Catalog Box opens
click puldown Button and select "buildings"
select "factory" and click Apply
select "factory"
Pos: 50 70 0  and select Apply Button 
// Box and md2 Gnome , Camera
click RightMouseButton Scene1
select "load Object"	// 3D Catalog Box opens
click puldown Button and select "items"
select "cemel-box" and click Apply
click RightMouseButton Scene1
select "load Object"	// 3D Catalog Box opens
click puldown Button and select "monstermd2"
select "goblin" and click Apply
select "tris.md2"	// tree left side
Pos:    2.4 2.4 2.4  
Scale:  0.1 0.1 0.1 and select Apply Button // picture4
click RightMouseButton Scene1
select "add Camera"
Pos: 0 -10 10
bind: 104	// ID from tris.md2
dynamic: TV
// scripting and map file
copy the map.star file from ~/splcat/map.star to your project folder ~/walk
click RightMouseButton Scene1
select "add spl"
Filedialog go to your splcat folder and select walk.spl file and press open
Type the new filename "walk.spl" and press save
select "walk.spl" and type Editor button	// kwrite starts and you see the script source
Edit:
var zwerg= new QCO(104);	// ID from tries
var box= getRef(77);		// ID from Box
var camera = getRef(132);	// ID from Camera
click the save button
// start the Game
click "Tool->play" in the Menue		// picture5
click with the rmb in the Scene1 window // set focus to scene window

you can go around with a,s,d,w and space
a -> left
d -> right
w -> walk
s -> stop walk
" " -> to bend down to crap // was aufheben :-)

thats it
