osgParticle::ConnectedParticleSystem Class Reference

Inheritance diagram for osgParticle::ConnectedParticleSystem:

osgParticle::ParticleSystem osg::Drawable osg::Object osg::Referenced List of all members.

Public Member Functions

 ConnectedParticleSystem ()
 ConnectedParticleSystem (const ConnectedParticleSystem &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_Object (osgParticle, ConnectedParticleSystem)
virtual Particle * createParticle (const Particle *ptemplate)
 Create a new particle from the specified template (or the default one if ptemplate is null).
virtual void reuseParticle (int i)
 Reuse the i-th particle.
virtual void drawImplementation (osg::State &state) const
 Draw the connected particles as either a line or a quad strip, depending upon viewing distance. .

Protected Member Functions

virtual ~ConnectedParticleSystem ()
ConnectedParticleSystem & operator= (const ConnectedParticleSystem &)

Protected Attributes

int _startParticle
int _lastParticleCreated

Detailed Description

ConnectConnectedParticleSystem is a specialise ConnectedParticleSystem for effects like missle trails, where the individual particles are rendered as single ribbon.


Constructor & Destructor Documentation

osgParticle::ConnectedParticleSystem::ConnectedParticleSystem (   ) 
 

osgParticle::ConnectedParticleSystem::ConnectedParticleSystem (  const ConnectedParticleSystem &  copy,
const osg::CopyOp &  copyop = osg::CopyOp::SHALLOW_COPY
) 
 

virtual osgParticle::ConnectedParticleSystem::~ConnectedParticleSystem (   )  [protected, virtual]
 


Member Function Documentation

virtual Particle* osgParticle::ConnectedParticleSystem::createParticle (  const Particle *  ptemplate  )  [virtual]
 

Create a new particle from the specified template (or the default one if ptemplate is null).

Reimplemented from osgParticle::ParticleSystem.

virtual void osgParticle::ConnectedParticleSystem::drawImplementation (  osg::State &  state  )  const [virtual]
 

Draw the connected particles as either a line or a quad strip, depending upon viewing distance. .

Reimplemented from osgParticle::ParticleSystem.

osgParticle::ConnectedParticleSystem::META_Object (  osgParticle  ,
ConnectedParticleSystem 
) 
 

ConnectedParticleSystem& osgParticle::ConnectedParticleSystem::operator= (  const ConnectedParticleSystem &   )  [inline, protected]
 

virtual void osgParticle::ConnectedParticleSystem::reuseParticle (  int  i  )  [virtual]
 

Reuse the i-th particle.

Reimplemented from osgParticle::ParticleSystem.


Member Data Documentation

int osgParticle::ConnectedParticleSystem::_lastParticleCreated [protected]
 

int osgParticle::ConnectedParticleSystem::_startParticle [protected]
 


The documentation for this class was generated from the following file:
Generated on Wed Nov 29 06:19:26 2006 for OpenSceneGraph by  doxygen 1.4.6