osg::Vec4ub Class Reference

List of all members.

Public Types

typedef unsigned char value_type
enum  { num_components = 4 }

Public Member Functions

 Vec4ub ()
 Vec4ub (value_type x, value_type y, value_type z, value_type w)
bool operator== (const Vec4ub &v) const
bool operator!= (const Vec4ub &v) const
bool operator< (const Vec4ub &v) const
unsigned char * ptr ()
const unsigned char * ptr () const
void set (unsigned char r, unsigned char g, unsigned char b, unsigned char a)
unsigned char & operator[] (unsigned int i)
unsigned char operator[] (unsigned int i) const
unsigned char & r ()
unsigned char & g ()
unsigned char & b ()
unsigned char & a ()
unsigned char r () const
unsigned char g () const
unsigned char b () const
unsigned char a () const
Vec4ub operator * (float rhs) const
Vec4ub & operator *= (float rhs)
Vec4ub operator/ (float rhs) const
Vec4ub & operator/= (float rhs)
Vec4ub operator+ (const Vec4ub &rhs) const
Vec4ub & operator+= (const Vec4ub &rhs)
Vec4ub operator- (const Vec4ub &rhs) const
Vec4ub & operator-= (const Vec4ub &rhs)

Public Attributes

value_type _v [4]

Detailed Description

General purpose float quad. Uses include representation of color coordinates. No support yet added for float * Vec4ub - is it necessary? Need to define a non-member non-friend operator* etc. Vec4ub * float is okay


Member Typedef Documentation

typedef unsigned char osg::Vec4ub::value_type
 

Type of Vec class.


Member Enumeration Documentation

anonymous enum
 

Number of vector components.

Enumerator:
num_components 


Constructor & Destructor Documentation

osg::Vec4ub::Vec4ub (   )  [inline]
 

osg::Vec4ub::Vec4ub (  value_type  x,
value_type  y,
value_type  z,
value_type  w
)  [inline]
 


Member Function Documentation

unsigned char osg::Vec4ub::a (   )  const [inline]
 

unsigned char& osg::Vec4ub::a (   )  [inline]
 

unsigned char osg::Vec4ub::b (   )  const [inline]
 

unsigned char& osg::Vec4ub::b (   )  [inline]
 

unsigned char osg::Vec4ub::g (   )  const [inline]
 

unsigned char& osg::Vec4ub::g (   )  [inline]
 

Vec4ub osg::Vec4ub::operator * (  float  rhs  )  const [inline]
 

Multiply by scalar.

Vec4ub& osg::Vec4ub::operator *= (  float  rhs  )  [inline]
 

Unary multiply by scalar.

bool osg::Vec4ub::operator!= (  const Vec4ub &  v  )  const [inline]
 

Vec4ub osg::Vec4ub::operator+ (  const Vec4ub &  rhs  )  const [inline]
 

Binary vector add.

Vec4ub& osg::Vec4ub::operator+= (  const Vec4ub &  rhs  )  [inline]
 

Unary vector add. Slightly more efficient because no temporary intermediate object.

Vec4ub osg::Vec4ub::operator- (  const Vec4ub &  rhs  )  const [inline]
 

Binary vector subtract.

Vec4ub& osg::Vec4ub::operator-= (  const Vec4ub &  rhs  )  [inline]
 

Unary vector subtract.

Vec4ub osg::Vec4ub::operator/ (  float  rhs  )  const [inline]
 

Divide by scalar.

Vec4ub& osg::Vec4ub::operator/= (  float  rhs  )  [inline]
 

Unary divide by scalar.

bool osg::Vec4ub::operator< (  const Vec4ub &  v  )  const [inline]
 

bool osg::Vec4ub::operator== (  const Vec4ub &  v  )  const [inline]
 

unsigned char osg::Vec4ub::operator[] (  unsigned int  i  )  const [inline]
 

unsigned char& osg::Vec4ub::operator[] (  unsigned int  i  )  [inline]
 

const unsigned char* osg::Vec4ub::ptr (   )  const [inline]
 

unsigned char* osg::Vec4ub::ptr (   )  [inline]
 

unsigned char osg::Vec4ub::r (   )  const [inline]
 

unsigned char& osg::Vec4ub::r (   )  [inline]
 

void osg::Vec4ub::set (  unsigned char  r,
unsigned char  g,
unsigned char  b,
unsigned char  a
)  [inline]
 


Member Data Documentation

value_type osg::Vec4ub::_v[4]
 

Vec member varaible.


The documentation for this class was generated from the following file:
Generated on Wed Nov 29 06:19:21 2006 for OpenSceneGraph by  doxygen 1.4.6