BACKWATER - A map for Western Quake 3 by Breli

* * * I N S T A L L A T I O N * * *
Extract to your westernq3 directory. That's it! Have fun! 

Attention server admins: the map is fairly large. I recommend to include the map five or even six minplayers like this

set dm1 "bot_minplayers 6; map wq_backwater; set nextmap vstr dm2"


* * * D E S C R I P T I O N * * *
A small town in the middle of nowhere divided by a mountain range and a river ...

This is my second map for WesternQuake3. My first map was NightFort. It's still a beginners map and far from being perfect. I started it as a learning map. I learned several new techniques during its design and improved my Radiant skills quite a bit. Additionally, I was able to implement new fancy functions like phong shading and terrain blending. 


* * *  W E S T E R N   Q U A K E   I I I * * *
Main site: www.westernquake3.net
The fourm: http://forum.westernquake3.net/
Servers: http://www.bootblock.de/wq3/


* * * C R E D I T S & M I S C * * *
- Several elements in the map have been copied from other (unreleased) maps from the foundung WQ team Iron Claw Interactive

- The skybox images were taken from http://wadfather.planethalflife.gamespy.com/index-new.htm. They have been 
published and are copyright by Sorbin. Thanks a lot!

- The torches as well as its textures have been copied from Simon "Sock" O'Callaghan's map "Pyramid of the Magician". Thanks a lot! I made a mistake in assembling the first Backwater Beta. Thus, I had to include a portion of the sockisland shader with this map. Therefore, "Sock_pom-src.map" by Sock was used in the creation of Backwater Beta, released under the ..::LvL Open Game Source License'.

- Several textures from BerneyBoy's photorealistic package have been used. Thanks a lot for that collection! See: http://www.planetquake.com/berneyboy/textures.htm

- Other textures have been taken from a package published by map-center (see http:\\www.map-center.com). Thanks a lot for those, too! 

- Thanks to ElVakond for providing us with q3map2! All the fancy visual effects wouldn't have been possible without the new compiler. Give a shout when you're done hiding, building your wall, or whatever might keep you busy! It'll be great to sling lead with you again!

- The oak tree models have been created by Krischan "GrimReaper" Makowka and downloaded from the FPS brainerd site. Thanks a lot!.



* * * M U C H O S   G R A C I A S   T O   T H E   B E T A T E S T E R S * * * 
Don Juan and Eagle my fellow diggers
dolny
DeUgli
Pardner
The Captain
Geek06 aka Geeko05
Undertaker
Obersturmbannfhrer
Special thanks to ReD NeCKersoN for his tutoring efforts and moral boosting ;)
And all the others I forgot ...