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Dark Skies Version 0.3
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Dark Skies will be a third person 3D space shooter inspired by the classical
Asteroids of 1979 and Elite of 1984. To give it a modern look and feel I use
the 3D engine Irrlicht (http://irrlicht.sourceforge.net) for graphics and the
physics engine Open Dynamics Engine (http://www.ode.org) for correct physical
behaviour.


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Overview
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This is the directory structure of Dark Skies.

/src		Source files of the game. 
/src/examples	Examples
/media		Media files

Currently the game itself is in alpha status. The main game ideas are not
implemented yet, but there is already a first tutorial and two fly around 
scenarios. Furthermore six examples exist to test and show the integration 
of Irrlicht and ODE.

 * asteroid_asteroid_crash
 * asteroidfactory
 * asteroidfactory_crash
 * asteroid_ship_crash
 * ship_arcade_control
 * flythroughgate_crash
 * ship_flythroughgate

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Requirements
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Additionally to a current compiler/IDE you need  

 * Irrlicht Engine 
   http://irrlicht.sourceforge.net
   Version 1.4

 * Open Dynamics Engine 
   http://ode.org
   Version 0.9 


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Compile
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First have a look at src/Makefile.in. Here you can set the path of Irrlicht.
Ode is expected to be in /usr/local/include/ode and /usr/local/lib where it
is installed by default.

Now compile the game sources in /src with 
cd src; make

Now compile the examples in /src/examples with 
cd examples; make


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Acknowledgment
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Thanks to 
Nikolaus Gebhardt for the Irrlicht Engine.
Russel Smith for the Open Dynamics Engine.
Psionic from http://www.psionic3d.co.uk for the fighter model.

