                                Command : LOAD

NAME
   load - Load goods, people, etc onto a ship

Level: Basic

SYNTAX
   [##:##] Command : load <COMMODITY> <SHIPS> <AMOUNT>

SYNTAX
   [##:##] Command : load plane <SHIPS> <PLANES>

SYNTAX
   [##:##] Command : load land <SHIPS> <UNITS>

The  load  command  carries out the loading of ships.  Commodities (like guns,
civs, food) can be loaded onto any ship.  Missiles can  be  loaded  onto  nuke
subs  and  planes  can be loaded onto carriers.  Land units may be loaded onto
many ships.

The ship(s) must be in a harbor and the harbor must be at least 2%  efficient.

SYNTAX
   [##:##] Command : load <COMMODITY> <SHIPS> <AMOUNT>

In  the first form, the amount argument specifies the amount of the given com-
modity you wish to load on each ship specified.   Amounts  greater  than  that
allowed  will  be truncated to the maximum possible. Amounts less than 0 indi-
cate that you want to make the ships have that amount. If the ships have  less
than  that  amount,  more  will  be  loaded.  If the ships have more than that
amount, the commodity will be unloaded. For example,

   [##:##] Command : load food 3 -100

will cause ship 3 to load or unload food so that it has 100.  If  it  had  120
food, 20 would be unloaded. If it had 50 food, 50 would be loaded.

SYNTAX
   [##:##] Command : load plane <SHIPS> <PLANES>

In  the  second  form,  where  you say "plane" instead of say "civ" planes are
loaded onto ships. Multiple planes may be given. Some may not  be  loaded,  if
there is not enough room.

SYNTAX
   [##:##] Command : load land <SHIPS> <UNITS>

In the third form, where you say "land" instead of say "civ", a unit is loaded
onto a ship. Multiple units may be given. Some may not be loaded, if there  is
not  enough  room. (Note that planes on land units on ships can't be used, and
units on ships generally can't do much, like  firing,  marching,  etc).   When
loading a land unit onto a ship, the unit will check to see that it is in sup-
ply before stepping on deck.  If it isn't, then it will try to resupply itself
(see  info  supply)  and  if  it is not able to do that, then you are issued a
warning.  Sailors don't like to go to sea without supplies.

See "info Ship-types" for a table of the maximum amounts of  each  items  that
can be carried on each ship type.

If you are loading things onto FRIENDLY ships, you need to type the numbers of
the ships, fleets or realms will not work. I.e. if you  do  "load  f  s  999",
it'll  load  999  food onto all your ships in fleet s. If you do "load 1/2/3/4
999 f", it'll try to load food onto ships  1,  2,  3,  and  4,  regardless  of
whether they're yours or they belong to a friendly trading partner.

If  you  load  something  onto a friendly nation's ship, it becomes his and he
gets a telegram. If you load a unit, he gets any planes it may be carrying.

If you unload a plane or unit in a friendly nation's harbor, it  becomes  his.
If you unload a unit, he gets any planes it may be carrying.

Note  that if any of <SHIPS>, <UNITS> or <PLANES> does not start with a number
(e.g. it is of the form "s" or "*" or "#1" and not of the form 123  or  12,14)
then  you  will not be given any error messages.  This is so that you can type
something like "load land * *" without getting a hundred error messages.

SEE ALSO
   unload, navigate, Ship-types, Unit-types, Plane-types, Ships, Moving

