                               Command : MARCH

NAME
   march - Move a land unit or units

Level: Basic

SYNTAX
   [##:##] Command : march <LAND UNIT/ARMY> <ROUTE|DESTINATION>

The  march  command is the "move" command applied to land units.  You can con-
trol one unit or an entire army with it.

Land units may only move into sectors you own, sectors of  countries  you  are
allied  with  or deity-owned sectors with 1 exception.  Spies.  Spies may move
anywhere, with a chance of getting caught.  See "info Spies" for more informa-
tion.

If you are moving an army and the lead unit stops, the army stops; (the lowest
numbered unit is always considered the lead unit).

The program will prompt with the mobility of the lead unit, the minimum mobil-
ity value for the army, and the current sector coordinates in the form:

   <57.0:23.5: -6,4>

which  means  the lead unit has 57 mobility units, some other unit in the army
has 23.5 mobility units and the lead unit is in sector -6,4.  You may indicate
the  direction  you  would like the army to move by typing a string of letters
consisting of any combination of the following:

   y  for up-left
   u  for up-right               y    u
   g  for left                    \  /
   j  for right               g  --  --  j
   b  for down-left               /  \
   n  for down-right             b    n

Other commands you may type while navigating are:

   M  for map
   B  for bmap
   f  to change the leader
   i  to list land units you are marching
   r  for radar
   l  for lookout
   m  to sweep landmines
   d  to drop landmines
   h  for end of movement

The "radar" command will cause the lead unit to use it's radar, if  any.   You
may  also  give  a  unit number or army or group of units on the same line: "r
12/13/14/73"

The lookout command works in the same way as radar.

The "map" command will give you a map surrounding the  current  position.   By
default, it will be around the leader.  You can also supply additional parame-
ters:
   [##:##] Command : <32.3: g 6,2> M 3 ls

is equivalent to a "lmap" command. like this:
   [##:##] Command : lmap 3 ls
The "bmap" command works in the same way, you get a bmap instead.

The "leader" command will the change the leader.  By default, it  will  select
next unit in the list, but you may also specify a land unit.

The  "drop"  command will lay land mines using engineers.  You can specify the
unit number or army or groups of units and the number of  land  mines  on  the
same  line:  "d 12/13 10".  An omitted unit number defaults to the leader, for
example "d 10" lays ten land mines from the leader.  If you omit the number of
land mines as well, the leader will lay one mine.

The  "sweep"  command will have the engineers in the marching group search for
mines in the current sector.  This costs as much mobility as entering a sector
with mobility cost of 0.2.

Note:  the  lookout, radar, drop and sweep commands use BTUs, just as if you'd
typed them separately from the command line.

Since the <ROUTE> can be specified in the command line, simple unit  movements
are often typed as a single line, such as:
   [##:##] Command : march 19 jjjh

Or  some  movements may be done partly on the command line and partly interac-
tively:

   [##:##] Command : march 18 yy

   <112.7:112.7: -4, -2> l
   Your capital 100% efficient with 549 civ with 10 mil @ -5,-3
   Your highway 100% efficient with 549 civ with 0 mil @ -4,-2
   Your harbor 100% efficient with 549 civ with 109 mil @ -3,-1
   <112.7:112.7: -4, -2> yh
   war band #18 stopped at -5,-3

You may also simply specify the destination sector on  the  command  line.  In
this  case,  empire  will  set  the  path to be the cheapest path (in terms of
mobility) that currently exists. The unit(s) will move to the destination sec-
tor, and then ask for more input.

For example,
   [##:##] Command : march 18 -6,-2

   <104.2:104.2: -6,-2> h
   war band #18 stopped at -5,-3

Note  that if you are marching multiple units, you may only specify a destina-
tion sector on the command line if all the units start in the same sector.

See "info Mobility" for the mobility cost to march land units.

Moving a unit through a sector that has been  mined  introduces  a  chance  of
mines/(mines + 50) that you will be damaged.  Units with engineering capabili-
ties can remove up to five mines per pass through a sector (indicated  by  the
message  "Sweep...").  Such units also take 1/2 normal damage from mines.  See
info lmine for more details.

Hostile land/sea/air units may fire at/bomb your units, if they're  on  inter-
diction missions (see info mission).  If your enemy has a stack of missiles on
interdiction mission, then they will  automatically  fire  one  after  another
until  100  damage has been done.  Missiles and pin-bombers have a 100% chance
of  hitting  their  target  (provided  they  make  it  through   plane/missile
defenses).   Collateral  damage will be done to the sector that the units were
marching into.

SEE ALSO
   Unit-types, lmine, LandUnits, Transportation, Spies, Moving

