                              Command : NAVIGATE

NAME
   navigate - Move ship or fleet around

Level: Basic

SYNTAX
   [##:##] Command : navigate <SHIP/FLEET> <ROUTE|DESTINATION>

The  navigate  command is the "move" command applied to the sea.  You can con-
trol one ship or an entire fleet with it.

A ship must have at least one crew (which may be civilian or military, but not
an  uncompensated worker) to be navigated.  When you navigate, you see the hex
of sectors around the flagship.  (The lowest numbered ship is  always  consid-
ered the flagship).

The  program will prompt with the maximum and minimum mobility of the ships in
the fleet, and the current sector of the flagship in the form:

   <57.0:23.5: -6,4>

which means one ship has 57 mobility units, some other ship in the  fleet  has
23.5  mobility units and the flagship is in sector -6,4.  You may indicate the
direction you would like the fleet to move by typing a string of letters  con-
sisting of any combination of the following:

   y  for up-left
   u  for up-right               y    u
   g  for left                    \  /
   j  for right               g  --  --  j
   b  for down-left               /  \
   n  for down-right             b    n

Other commands you may type while navigating are:

   M  for map
   B  for bmap
   f  to change flagship
   i  to list ships you are navigating
   v  to view oil content and fish
   r  for radar
   l  to look at land and nearby ships
   s  for sonar
   m  to sweep mines
   d  to drop mines
   h  for end of movement

The  "radar"  command  will cause the flagship to use it's radar, if any.  You
may also give a ship number or fleet or group of ships on the  same  line:  "r
12/13/14/73"

The "lookout" and "sonar" commands work in the same way as radar.

The  "map"  command  will give you a map surrounding the current position.  By
default, it will be around the  flagship.   You  can  also  supply  additional
parameters:
   [##:##] Command : <32.3: g 6,2>M 3 ls

is equivalent to a "map" command. like this:
   [##:##] Command : map 3 ls
The "bmap" command works in the same way, you get a bmap instead.

The  "flagship"  command  will  the  change the flagship.  By default, it will
select next ship in the list, but you may also specify a flagship.

The "drop" command will drop mines using ships with mine capability.  You  can
specify  the  ship  number  or  fleet or groups of ships and the number of sea
mines on the same line: "d 12/13 10".  An omitted unit number defaults to  the
flagship,  for  example  "d 10" drops ten sea mines from the flagship.  If you
omit the number of sea mines as well, the flagship will drop one mine.

The "sweep" command will have the minesweepers in the navigating group  search
for mines in the current sector.  This costs them the equivalent of 1 sector's
mobility.

Note: the lookout, radar, sonar, drop and sweep commands use BTUs, just as  if
you'd typed them separately from the command line.

Since  the <ROUTE> can be specified in the command line, simple ship movements
are often typed as a single line, such as:
   [##:##] Command : nav 19 jjjh

Or some movements may be done partly on the command line and  partly  interac-
tively:

   [##:##] Command : nav 18 jj

   <112.7:112.7: -4, -2> v
   patrol boat #18 on open sea @ -3,-2
   <112.7:112.7: -4, -2> gh
   patrol boat #18 stopped at -6,-2

You  may  also  simply  specify the destination sector on the command line. In
this case, empire will set the path to be  the  cheapest  path  (in  terms  of
length)  that  currently exists. The unit(s) will move to the destination sec-
tor, and then ask for more input.

For example,
   [##:##] Command : nav 18 -6,-2

   <104.2:104.2: -6, -2> h
   patrol boat #18 stopped at -6,-2

Note that if you are navigating multiple ships, you may only specify a  desti-
nation sector on the command line if all the ships start in the same sector.

The formula for the movement cost for 1 sector is:

           480 / (( speed + speed * (50+tech)/(200+tech) ) * Efficiency/100)

Moving  a  ship through a sector that has been mined risks hitting a mine (see
"info Hitchance").  Minesweepers can remove up to five mines per pass  through
a  sector  (indicated  by the message "Sweep...").  Minesweepers also take 1/2
normal damage from mines.

Also, note that some things may affect you while you are moving. Forts belong-
ing  to hostile countries will fire at you when you come within range. Hostile
land/sea/air units may fire at/bomb your ships,  if  they're  on  interdiction
missions  (see info mission).  If your enemy has a stack of missiles on inter-
diction mission, then they will automatically fire one after another until all
of  your "valuable" ships are sunk.  The chance of missiles and planes hitting
your ships is determined by the "worst" ship in your fleet (see "bomb" for the
chance  of hitting).  Any damage incurred by the fleet is divided evenly among
all the ships in the fleet which are in the same sector.

NOTE

While navigating, you cannot enter a sector that belongs  to  another  country
unless  they have FRIENDLY relations with you. This includes bridges, and har-
bors.

SEE ALSO
   mine, Ship-types, mission, order, sail, Ships, Transportation, Moving

