                               Command : POWER

NAME
   power - Display arbitrarily measured strengths of countries

Level: Basic

SYNTAX
   [##:##] Command : power [new|update] [<NUM>|country <NATS>]

The  power report provides one view of national strengths.  It can be particu-
larly helpful in planning defense strategies and treaty voting.

Normally, the last saved power report is shown.  The optional arguments  "new"
and "update" request a new power report based on up-to-date information.  This
costs 10 BTUs.  The new report is saved for  use  by  future  power  commands,
except when a deity uses "update".  This lets deities examine up-to-date power
reports without affecting what players get to see.

If option AUTO_POWER is enabled, the command doesn't let you  save  new  power
reports.   Instead, the power report is updated automatically right before the
update.

If the optional "NUM" argument is given, only the top NUM entries in the power
chart  will  be displayed.  Note that for deities, if you give a negative num-
ber, only the top NUM entries in the power chart will be  displayed,  and  the
power number rating will not be displayed.

If the optional "country" argument is given, then the information is given for
those particular countries.

In the power report the countries are listed in  order  of  decreasing  "power
factor".   Powerless  countries are not shown unless explicitly requested with
the "country" argument.

The power report shows the following columns:

sects  number of sectors
  eff  average sector efficiency
  civ  number of civilians
  mil  number of military
shell  number of shells
  gun  number of guns
  pet  amount of petrol
 iron  amount of iron
 dust  amount of dust
  oil  amount of oil
  pln  number of planes
 ship  number of ships
 unit  number of land units
money  cash on hand

The "power factor" is determined by the following equation:

   power factor = for each land unit calculate and add the following
                   ((((land unit lcm cost / 10) * (land unit effic / 100)) +
                     ((land unit hcm cost / 10) * (land unit effic / 100))) * 2)
   power factor += for each ship calculate and add the following:
                   ((((ship lcm cost / 10) * (ship effic / 100)) +
                     ((ship hcm cost / 10) * (ship effic / 100))) * 2)
   power factor += for each plane calculate and add the following:
                   (20 * (plane effic / 100) * (nation tech level / 500))
   power factor += ((nation money / 100) + (petrol / 500) +
                    ((civilians + military) / 10) + (shells / 12.5) +
                    (iron / 100) + (dust / 5) + (oil / 10) + bars +
                    (guns / 2.5) + (lcms / 10) + (hcms / 5))
   power factor += ((number of sectors * (average sector effic / 100)) * 10)
   power factor = ((power factor) * (nation tech level / 500))
   power factor = ((power factor) * (research factor))

The research factor is either 1, if RES_POP is not being used, or  1+(max  pop
in a sector)/10000, if it is being used.

SEE ALSO
   census, nation, Communication, Nations, Diplomacy

