# This is an unordered list of things that could be improved in
# EntityForge 

Simplify the storing of texture Id in textureIds_

don't die if a cal3d animation doesn't have a root bone (fixed in new cal3d?)

export to sear's .cal format and fix the entries of the respective config files

add a loader for md3 models

add a loader for ogre models (is this possible without using the ogre engine?)

implement model2sprite functionality

improve GUI useability (elaborate this, what's missing?)

creating new models from a number of meshes

make it possible to arrange meshes/materials in groups

fix the error in the mixer

implement editing material properties


