LLVM API Documentation
00001 //===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file implements a hash set that can be used to remove duplication of 00011 // nodes in a graph. This code was originally created by Chris Lattner for use 00012 // with SelectionDAGCSEMap, but was isolated to provide use across the llvm code 00013 // set. 00014 // 00015 //===----------------------------------------------------------------------===// 00016 00017 #include "llvm/ADT/FoldingSet.h" 00018 #include "llvm/Support/MathExtras.h" 00019 #include <cassert> 00020 #include <cstring> 00021 using namespace llvm; 00022 00023 //===----------------------------------------------------------------------===// 00024 // FoldingSetNodeID Implementation 00025 00026 /// Add* - Add various data types to Bit data. 00027 /// 00028 void FoldingSetNodeID::AddPointer(const void *Ptr) { 00029 // Note: this adds pointers to the hash using sizes and endianness that 00030 // depend on the host. It doesn't matter however, because hashing on 00031 // pointer values in inherently unstable. Nothing should depend on the 00032 // ordering of nodes in the folding set. 00033 intptr_t PtrI = (intptr_t)Ptr; 00034 Bits.push_back(unsigned(PtrI)); 00035 if (sizeof(intptr_t) > sizeof(unsigned)) 00036 Bits.push_back(unsigned(uint64_t(PtrI) >> 32)); 00037 } 00038 void FoldingSetNodeID::AddInteger(signed I) { 00039 Bits.push_back(I); 00040 } 00041 void FoldingSetNodeID::AddInteger(unsigned I) { 00042 Bits.push_back(I); 00043 } 00044 void FoldingSetNodeID::AddInteger(long I) { 00045 AddInteger((unsigned long)I); 00046 } 00047 void FoldingSetNodeID::AddInteger(unsigned long I) { 00048 if (sizeof(long) == sizeof(int)) 00049 AddInteger(unsigned(I)); 00050 else if (sizeof(long) == sizeof(long long)) { 00051 AddInteger((unsigned long long)I); 00052 } else { 00053 assert(0 && "unexpected sizeof(long)"); 00054 } 00055 } 00056 void FoldingSetNodeID::AddInteger(long long I) { 00057 AddInteger((unsigned long long)I); 00058 } 00059 void FoldingSetNodeID::AddInteger(unsigned long long I) { 00060 AddInteger(unsigned(I)); 00061 if ((uint64_t)(int)I != I) 00062 Bits.push_back(unsigned(I >> 32)); 00063 } 00064 00065 void FoldingSetNodeID::AddString(const char *String) { 00066 unsigned Size = static_cast<unsigned>(strlen(String)); 00067 Bits.push_back(Size); 00068 if (!Size) return; 00069 00070 unsigned Units = Size / 4; 00071 unsigned Pos = 0; 00072 const unsigned *Base = (const unsigned *)String; 00073 00074 // If the string is aligned do a bulk transfer. 00075 if (!((intptr_t)Base & 3)) { 00076 Bits.append(Base, Base + Units); 00077 Pos = (Units + 1) * 4; 00078 } else { 00079 // Otherwise do it the hard way. 00080 for ( Pos += 4; Pos <= Size; Pos += 4) { 00081 unsigned V = ((unsigned char)String[Pos - 4] << 24) | 00082 ((unsigned char)String[Pos - 3] << 16) | 00083 ((unsigned char)String[Pos - 2] << 8) | 00084 (unsigned char)String[Pos - 1]; 00085 Bits.push_back(V); 00086 } 00087 } 00088 00089 // With the leftover bits. 00090 unsigned V = 0; 00091 // Pos will have overshot size by 4 - #bytes left over. 00092 switch (Pos - Size) { 00093 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru. 00094 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru. 00095 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break; 00096 default: return; // Nothing left. 00097 } 00098 00099 Bits.push_back(V); 00100 } 00101 00102 void FoldingSetNodeID::AddString(const std::string &String) { 00103 unsigned Size = static_cast<unsigned>(String.size()); 00104 Bits.push_back(Size); 00105 if (!Size) return; 00106 00107 unsigned Units = Size / 4; 00108 unsigned Pos = 0; 00109 const unsigned *Base = (const unsigned *)String.data(); 00110 00111 // If the string is aligned do a bulk transfer. 00112 if (!((intptr_t)Base & 3)) { 00113 Bits.append(Base, Base + Units); 00114 Pos = (Units + 1) * 4; 00115 } else { 00116 // Otherwise do it the hard way. 00117 for ( Pos += 4; Pos <= Size; Pos += 4) { 00118 unsigned V = ((unsigned char)String[Pos - 4] << 24) | 00119 ((unsigned char)String[Pos - 3] << 16) | 00120 ((unsigned char)String[Pos - 2] << 8) | 00121 (unsigned char)String[Pos - 1]; 00122 Bits.push_back(V); 00123 } 00124 } 00125 00126 // With the leftover bits. 00127 unsigned V = 0; 00128 // Pos will have overshot size by 4 - #bytes left over. 00129 switch (Pos - Size) { 00130 case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru. 00131 case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru. 00132 case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break; 00133 default: return; // Nothing left. 00134 } 00135 00136 Bits.push_back(V); 00137 } 00138 00139 /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to 00140 /// lookup the node in the FoldingSetImpl. 00141 unsigned FoldingSetNodeID::ComputeHash() const { 00142 // This is adapted from SuperFastHash by Paul Hsieh. 00143 unsigned Hash = static_cast<unsigned>(Bits.size()); 00144 for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) { 00145 unsigned Data = *BP; 00146 Hash += Data & 0xFFFF; 00147 unsigned Tmp = ((Data >> 16) << 11) ^ Hash; 00148 Hash = (Hash << 16) ^ Tmp; 00149 Hash += Hash >> 11; 00150 } 00151 00152 // Force "avalanching" of final 127 bits. 00153 Hash ^= Hash << 3; 00154 Hash += Hash >> 5; 00155 Hash ^= Hash << 4; 00156 Hash += Hash >> 17; 00157 Hash ^= Hash << 25; 00158 Hash += Hash >> 6; 00159 return Hash; 00160 } 00161 00162 /// operator== - Used to compare two nodes to each other. 00163 /// 00164 bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{ 00165 if (Bits.size() != RHS.Bits.size()) return false; 00166 return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0; 00167 } 00168 00169 00170 //===----------------------------------------------------------------------===// 00171 /// Helper functions for FoldingSetImpl. 00172 00173 /// GetNextPtr - In order to save space, each bucket is a 00174 /// singly-linked-list. In order to make deletion more efficient, we make 00175 /// the list circular, so we can delete a node without computing its hash. 00176 /// The problem with this is that the start of the hash buckets are not 00177 /// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null: 00178 /// use GetBucketPtr when this happens. 00179 static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) { 00180 // The low bit is set if this is the pointer back to the bucket. 00181 if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1) 00182 return 0; 00183 00184 return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr); 00185 } 00186 00187 00188 /// testing. 00189 static void **GetBucketPtr(void *NextInBucketPtr) { 00190 intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr); 00191 assert((Ptr & 1) && "Not a bucket pointer"); 00192 return reinterpret_cast<void**>(Ptr & ~intptr_t(1)); 00193 } 00194 00195 /// GetBucketFor - Hash the specified node ID and return the hash bucket for 00196 /// the specified ID. 00197 static void **GetBucketFor(const FoldingSetNodeID &ID, 00198 void **Buckets, unsigned NumBuckets) { 00199 // NumBuckets is always a power of 2. 00200 unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1); 00201 return Buckets + BucketNum; 00202 } 00203 00204 //===----------------------------------------------------------------------===// 00205 // FoldingSetImpl Implementation 00206 00207 FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) { 00208 assert(5 < Log2InitSize && Log2InitSize < 32 && 00209 "Initial hash table size out of range"); 00210 NumBuckets = 1 << Log2InitSize; 00211 Buckets = new void*[NumBuckets+1]; 00212 clear(); 00213 } 00214 FoldingSetImpl::~FoldingSetImpl() { 00215 delete [] Buckets; 00216 } 00217 void FoldingSetImpl::clear() { 00218 // Set all but the last bucket to null pointers. 00219 memset(Buckets, 0, NumBuckets*sizeof(void*)); 00220 00221 // Set the very last bucket to be a non-null "pointer". 00222 Buckets[NumBuckets] = reinterpret_cast<void*>(-1); 00223 00224 // Reset the node count to zero. 00225 NumNodes = 0; 00226 } 00227 00228 /// GrowHashTable - Double the size of the hash table and rehash everything. 00229 /// 00230 void FoldingSetImpl::GrowHashTable() { 00231 void **OldBuckets = Buckets; 00232 unsigned OldNumBuckets = NumBuckets; 00233 NumBuckets <<= 1; 00234 00235 // Clear out new buckets. 00236 Buckets = new void*[NumBuckets+1]; 00237 clear(); 00238 00239 // Walk the old buckets, rehashing nodes into their new place. 00240 FoldingSetNodeID ID; 00241 for (unsigned i = 0; i != OldNumBuckets; ++i) { 00242 void *Probe = OldBuckets[i]; 00243 if (!Probe) continue; 00244 while (Node *NodeInBucket = GetNextPtr(Probe)) { 00245 // Figure out the next link, remove NodeInBucket from the old link. 00246 Probe = NodeInBucket->getNextInBucket(); 00247 NodeInBucket->SetNextInBucket(0); 00248 00249 // Insert the node into the new bucket, after recomputing the hash. 00250 GetNodeProfile(ID, NodeInBucket); 00251 InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets)); 00252 ID.clear(); 00253 } 00254 } 00255 00256 delete[] OldBuckets; 00257 } 00258 00259 /// FindNodeOrInsertPos - Look up the node specified by ID. If it exists, 00260 /// return it. If not, return the insertion token that will make insertion 00261 /// faster. 00262 FoldingSetImpl::Node 00263 *FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID, 00264 void *&InsertPos) { 00265 00266 void **Bucket = GetBucketFor(ID, Buckets, NumBuckets); 00267 void *Probe = *Bucket; 00268 00269 InsertPos = 0; 00270 00271 FoldingSetNodeID OtherID; 00272 while (Node *NodeInBucket = GetNextPtr(Probe)) { 00273 GetNodeProfile(OtherID, NodeInBucket); 00274 if (OtherID == ID) 00275 return NodeInBucket; 00276 00277 Probe = NodeInBucket->getNextInBucket(); 00278 OtherID.clear(); 00279 } 00280 00281 // Didn't find the node, return null with the bucket as the InsertPos. 00282 InsertPos = Bucket; 00283 return 0; 00284 } 00285 00286 /// InsertNode - Insert the specified node into the folding set, knowing that it 00287 /// is not already in the map. InsertPos must be obtained from 00288 /// FindNodeOrInsertPos. 00289 void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) { 00290 assert(N->getNextInBucket() == 0); 00291 // Do we need to grow the hashtable? 00292 if (NumNodes+1 > NumBuckets*2) { 00293 GrowHashTable(); 00294 FoldingSetNodeID ID; 00295 GetNodeProfile(ID, N); 00296 InsertPos = GetBucketFor(ID, Buckets, NumBuckets); 00297 } 00298 00299 ++NumNodes; 00300 00301 /// The insert position is actually a bucket pointer. 00302 void **Bucket = static_cast<void**>(InsertPos); 00303 00304 void *Next = *Bucket; 00305 00306 // If this is the first insertion into this bucket, its next pointer will be 00307 // null. Pretend as if it pointed to itself, setting the low bit to indicate 00308 // that it is a pointer to the bucket. 00309 if (Next == 0) 00310 Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1); 00311 00312 // Set the node's next pointer, and make the bucket point to the node. 00313 N->SetNextInBucket(Next); 00314 *Bucket = N; 00315 } 00316 00317 /// RemoveNode - Remove a node from the folding set, returning true if one was 00318 /// removed or false if the node was not in the folding set. 00319 bool FoldingSetImpl::RemoveNode(Node *N) { 00320 // Because each bucket is a circular list, we don't need to compute N's hash 00321 // to remove it. 00322 void *Ptr = N->getNextInBucket(); 00323 if (Ptr == 0) return false; // Not in folding set. 00324 00325 --NumNodes; 00326 N->SetNextInBucket(0); 00327 00328 // Remember what N originally pointed to, either a bucket or another node. 00329 void *NodeNextPtr = Ptr; 00330 00331 // Chase around the list until we find the node (or bucket) which points to N. 00332 while (true) { 00333 if (Node *NodeInBucket = GetNextPtr(Ptr)) { 00334 // Advance pointer. 00335 Ptr = NodeInBucket->getNextInBucket(); 00336 00337 // We found a node that points to N, change it to point to N's next node, 00338 // removing N from the list. 00339 if (Ptr == N) { 00340 NodeInBucket->SetNextInBucket(NodeNextPtr); 00341 return true; 00342 } 00343 } else { 00344 void **Bucket = GetBucketPtr(Ptr); 00345 Ptr = *Bucket; 00346 00347 // If we found that the bucket points to N, update the bucket to point to 00348 // whatever is next. 00349 if (Ptr == N) { 00350 *Bucket = NodeNextPtr; 00351 return true; 00352 } 00353 } 00354 } 00355 } 00356 00357 /// GetOrInsertNode - If there is an existing simple Node exactly 00358 /// equal to the specified node, return it. Otherwise, insert 'N' and it 00359 /// instead. 00360 FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) { 00361 FoldingSetNodeID ID; 00362 GetNodeProfile(ID, N); 00363 void *IP; 00364 if (Node *E = FindNodeOrInsertPos(ID, IP)) 00365 return E; 00366 InsertNode(N, IP); 00367 return N; 00368 } 00369 00370 //===----------------------------------------------------------------------===// 00371 // FoldingSetIteratorImpl Implementation 00372 00373 FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) { 00374 // Skip to the first non-null non-self-cycle bucket. 00375 while (*Bucket != reinterpret_cast<void*>(-1) && 00376 (*Bucket == 0 || GetNextPtr(*Bucket) == 0)) 00377 ++Bucket; 00378 00379 NodePtr = static_cast<FoldingSetNode*>(*Bucket); 00380 } 00381 00382 void FoldingSetIteratorImpl::advance() { 00383 // If there is another link within this bucket, go to it. 00384 void *Probe = NodePtr->getNextInBucket(); 00385 00386 if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe)) 00387 NodePtr = NextNodeInBucket; 00388 else { 00389 // Otherwise, this is the last link in this bucket. 00390 void **Bucket = GetBucketPtr(Probe); 00391 00392 // Skip to the next non-null non-self-cycle bucket. 00393 do { 00394 ++Bucket; 00395 } while (*Bucket != reinterpret_cast<void*>(-1) && 00396 (*Bucket == 0 || GetNextPtr(*Bucket) == 0)); 00397 00398 NodePtr = static_cast<FoldingSetNode*>(*Bucket); 00399 } 00400 } 00401 00402 //===----------------------------------------------------------------------===// 00403 // FoldingSetBucketIteratorImpl Implementation 00404 00405 FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) { 00406 Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket; 00407 }