LLVM API Documentation
00001 //===-- IA64Bundling.cpp - IA-64 instruction bundling pass. ------------ --===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // Add stops where required to prevent read-after-write and write-after-write 00011 // dependencies, for both registers and memory addresses. There are exceptions: 00012 // 00013 // - Compare instructions (cmp*, tbit, tnat, fcmp, frcpa) are OK with 00014 // WAW dependencies so long as they all target p0, or are of parallel 00015 // type (.and*/.or*) 00016 // 00017 // FIXME: bundling, for now, is left to the assembler. 00018 // FIXME: this might be an appropriate place to translate between different 00019 // instructions that do the same thing, if this helps bundling. 00020 // 00021 //===----------------------------------------------------------------------===// 00022 00023 #define DEBUG_TYPE "ia64-codegen" 00024 #include "IA64.h" 00025 #include "IA64InstrInfo.h" 00026 #include "IA64TargetMachine.h" 00027 #include "llvm/CodeGen/MachineFunctionPass.h" 00028 #include "llvm/CodeGen/MachineInstrBuilder.h" 00029 #include "llvm/ADT/SetOperations.h" 00030 #include "llvm/ADT/Statistic.h" 00031 #include "llvm/Support/Debug.h" 00032 #include <set> 00033 using namespace llvm; 00034 00035 STATISTIC(StopBitsAdded, "Number of stop bits added"); 00036 00037 namespace { 00038 struct IA64BundlingPass : public MachineFunctionPass { 00039 static char ID; 00040 /// Target machine description which we query for reg. names, data 00041 /// layout, etc. 00042 /// 00043 IA64TargetMachine &TM; 00044 00045 IA64BundlingPass(IA64TargetMachine &tm) 00046 : MachineFunctionPass(&ID), TM(tm) { } 00047 00048 virtual const char *getPassName() const { 00049 return "IA64 (Itanium) Bundling Pass"; 00050 } 00051 00052 bool runOnMachineBasicBlock(MachineBasicBlock &MBB); 00053 bool runOnMachineFunction(MachineFunction &F) { 00054 bool Changed = false; 00055 for (MachineFunction::iterator FI = F.begin(), FE = F.end(); 00056 FI != FE; ++FI) 00057 Changed |= runOnMachineBasicBlock(*FI); 00058 return Changed; 00059 } 00060 00061 // XXX: ugly global, but pending writes can cross basic blocks. Note that 00062 // taken branches end instruction groups. So we only need to worry about 00063 // 'fallthrough' code 00064 std::set<unsigned> PendingRegWrites; 00065 }; 00066 char IA64BundlingPass::ID = 0; 00067 } // end of anonymous namespace 00068 00069 /// createIA64BundlingPass - Returns a pass that adds STOP (;;) instructions 00070 /// and arranges the result into bundles. 00071 /// 00072 FunctionPass *llvm::createIA64BundlingPass(IA64TargetMachine &tm) { 00073 return new IA64BundlingPass(tm); 00074 } 00075 00076 /// runOnMachineBasicBlock - add stops and bundle this MBB. 00077 /// 00078 bool IA64BundlingPass::runOnMachineBasicBlock(MachineBasicBlock &MBB) { 00079 bool Changed = false; 00080 00081 for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ) { 00082 MachineInstr *CurrentInsn = I++; 00083 std::set<unsigned> CurrentReads, CurrentWrites, OrigWrites; 00084 00085 for(unsigned i=0; i < CurrentInsn->getNumOperands(); i++) { 00086 MachineOperand &MO=CurrentInsn->getOperand(i); 00087 if (MO.isReg()) { 00088 if(MO.isUse()) { // TODO: exclude p0 00089 CurrentReads.insert(MO.getReg()); 00090 } 00091 if(MO.isDef()) { // TODO: exclude p0 00092 CurrentWrites.insert(MO.getReg()); 00093 OrigWrites.insert(MO.getReg()); // FIXME: use a nondestructive 00094 // set_intersect instead? 00095 } 00096 } 00097 } 00098 00099 // CurrentReads/CurrentWrites contain info for the current instruction. 00100 // Does it read or write any registers that are pending a write? 00101 // (i.e. not separated by a stop) 00102 set_intersect(CurrentReads, PendingRegWrites); 00103 set_intersect(CurrentWrites, PendingRegWrites); 00104 00105 if(! (CurrentReads.empty() && CurrentWrites.empty()) ) { 00106 // there is a conflict, insert a stop and reset PendingRegWrites 00107 CurrentInsn = BuildMI(MBB, CurrentInsn, 00108 TM.getInstrInfo()->get(IA64::STOP), 0); 00109 PendingRegWrites=OrigWrites; // carry over current writes to next insn 00110 Changed=true; StopBitsAdded++; // update stats 00111 } else { // otherwise, track additional pending writes 00112 set_union(PendingRegWrites, OrigWrites); 00113 } 00114 } // onto the next insn in the MBB 00115 00116 return Changed; 00117 } 00118