LLVM API Documentation
00001 //==--- ImmutableList.h - Immutable (functional) list interface --*- C++ -*-==// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file defines the ImmutableList class. 00011 // 00012 //===----------------------------------------------------------------------===// 00013 00014 #ifndef LLVM_ADT_IMLIST_H 00015 #define LLVM_ADT_IMLIST_H 00016 00017 #include "llvm/Support/Allocator.h" 00018 #include "llvm/ADT/FoldingSet.h" 00019 #include "llvm/Support/DataTypes.h" 00020 #include <cassert> 00021 00022 namespace llvm { 00023 00024 template <typename T> class ImmutableListFactory; 00025 00026 template <typename T> 00027 class ImmutableListImpl : public FoldingSetNode { 00028 T Head; 00029 const ImmutableListImpl* Tail; 00030 00031 ImmutableListImpl(const T& head, const ImmutableListImpl* tail = 0) 00032 : Head(head), Tail(tail) {} 00033 00034 friend class ImmutableListFactory<T>; 00035 00036 // Do not implement. 00037 void operator=(const ImmutableListImpl&); 00038 ImmutableListImpl(const ImmutableListImpl&); 00039 00040 public: 00041 const T& getHead() const { return Head; } 00042 const ImmutableListImpl* getTail() const { return Tail; } 00043 00044 static inline void Profile(FoldingSetNodeID& ID, const T& H, 00045 const ImmutableListImpl* L){ 00046 ID.AddPointer(L); 00047 ID.Add(H); 00048 } 00049 00050 void Profile(FoldingSetNodeID& ID) { 00051 Profile(ID, Head, Tail); 00052 } 00053 }; 00054 00055 /// ImmutableList - This class represents an immutable (functional) list. 00056 /// It is implemented as a smart pointer (wraps ImmutableListImpl), so it 00057 /// it is intended to always be copied by value as if it were a pointer. 00058 /// This interface matches ImmutableSet and ImmutableMap. ImmutableList 00059 /// objects should almost never be created directly, and instead should 00060 /// be created by ImmutableListFactory objects that manage the lifetime 00061 /// of a group of lists. When the factory object is reclaimed, all lists 00062 /// created by that factory are released as well. 00063 template <typename T> 00064 class ImmutableList { 00065 public: 00066 typedef T value_type; 00067 typedef ImmutableListFactory<T> Factory; 00068 00069 private: 00070 const ImmutableListImpl<T>* X; 00071 00072 public: 00073 // This constructor should normally only be called by ImmutableListFactory<T>. 00074 // There may be cases, however, when one needs to extract the internal pointer 00075 // and reconstruct a list object from that pointer. 00076 ImmutableList(const ImmutableListImpl<T>* x = 0) : X(x) {} 00077 00078 const ImmutableListImpl<T>* getInternalPointer() const { 00079 return X; 00080 } 00081 00082 class iterator { 00083 const ImmutableListImpl<T>* L; 00084 public: 00085 iterator() : L(0) {} 00086 iterator(ImmutableList l) : L(l.getInternalPointer()) {} 00087 00088 iterator& operator++() { L = L->getTail(); return *this; } 00089 bool operator==(const iterator& I) const { return L == I.L; } 00090 bool operator!=(const iterator& I) const { return L != I.L; } 00091 const value_type& operator*() const { return L->getHead(); } 00092 ImmutableList getList() const { return L; } 00093 }; 00094 00095 /// begin - Returns an iterator referring to the head of the list, or 00096 /// an iterator denoting the end of the list if the list is empty. 00097 iterator begin() const { return iterator(X); } 00098 00099 /// end - Returns an iterator denoting the end of the list. This iterator 00100 /// does not refer to a valid list element. 00101 iterator end() const { return iterator(); } 00102 00103 /// isEmpty - Returns true if the list is empty. 00104 bool isEmpty() const { return !X; } 00105 00106 /// isEqual - Returns true if two lists are equal. Because all lists created 00107 /// from the same ImmutableListFactory are uniqued, this has O(1) complexity 00108 /// because it the contents of the list do not need to be compared. Note 00109 /// that you should only compare two lists created from the same 00110 /// ImmutableListFactory. 00111 bool isEqual(const ImmutableList& L) const { return X == L.X; } 00112 00113 bool operator==(const ImmutableList& L) const { return isEqual(L); } 00114 00115 /// getHead - Returns the head of the list. 00116 const T& getHead() { 00117 assert (!isEmpty() && "Cannot get the head of an empty list."); 00118 return X->getHead(); 00119 } 00120 00121 /// getTail - Returns the tail of the list, which is another (possibly empty) 00122 /// ImmutableList. 00123 ImmutableList getTail() { 00124 return X ? X->getTail() : 0; 00125 } 00126 00127 void Profile(FoldingSetNodeID& ID) const { 00128 ID.AddPointer(X); 00129 } 00130 }; 00131 00132 template <typename T> 00133 class ImmutableListFactory { 00134 typedef ImmutableListImpl<T> ListTy; 00135 typedef FoldingSet<ListTy> CacheTy; 00136 00137 CacheTy Cache; 00138 uintptr_t Allocator; 00139 00140 bool ownsAllocator() const { 00141 return Allocator & 0x1 ? false : true; 00142 } 00143 00144 BumpPtrAllocator& getAllocator() const { 00145 return *reinterpret_cast<BumpPtrAllocator*>(Allocator & ~0x1); 00146 } 00147 00148 public: 00149 ImmutableListFactory() 00150 : Allocator(reinterpret_cast<uintptr_t>(new BumpPtrAllocator())) {} 00151 00152 ImmutableListFactory(BumpPtrAllocator& Alloc) 00153 : Allocator(reinterpret_cast<uintptr_t>(&Alloc) | 0x1) {} 00154 00155 ~ImmutableListFactory() { 00156 if (ownsAllocator()) delete &getAllocator(); 00157 } 00158 00159 ImmutableList<T> Concat(const T& Head, ImmutableList<T> Tail) { 00160 // Profile the new list to see if it already exists in our cache. 00161 FoldingSetNodeID ID; 00162 void* InsertPos; 00163 00164 const ListTy* TailImpl = Tail.getInternalPointer(); 00165 ListTy::Profile(ID, Head, TailImpl); 00166 ListTy* L = Cache.FindNodeOrInsertPos(ID, InsertPos); 00167 00168 if (!L) { 00169 // The list does not exist in our cache. Create it. 00170 BumpPtrAllocator& A = getAllocator(); 00171 L = (ListTy*) A.Allocate<ListTy>(); 00172 new (L) ListTy(Head, TailImpl); 00173 00174 // Insert the new list into the cache. 00175 Cache.InsertNode(L, InsertPos); 00176 } 00177 00178 return L; 00179 } 00180 00181 ImmutableList<T> Add(const T& D, ImmutableList<T> L) { 00182 return Concat(D, L); 00183 } 00184 00185 ImmutableList<T> GetEmptyList() const { 00186 return ImmutableList<T>(0); 00187 } 00188 00189 ImmutableList<T> Create(const T& X) { 00190 return Concat(X, GetEmptyList()); 00191 } 00192 }; 00193 00194 //===----------------------------------------------------------------------===// 00195 // Partially-specialized Traits. 00196 //===----------------------------------------------------------------------===// 00197 00198 template<typename T> struct DenseMapInfo; 00199 template<typename T> struct DenseMapInfo<ImmutableList<T> > { 00200 static inline ImmutableList<T> getEmptyKey() { 00201 return reinterpret_cast<ImmutableListImpl<T>*>(-1); 00202 } 00203 static inline ImmutableList<T> getTombstoneKey() { 00204 return reinterpret_cast<ImmutableListImpl<T>*>(-2); 00205 } 00206 static unsigned getHashValue(ImmutableList<T> X) { 00207 uintptr_t PtrVal = reinterpret_cast<uintptr_t>(X.getInternalPointer()); 00208 return (unsigned((uintptr_t)PtrVal) >> 4) ^ 00209 (unsigned((uintptr_t)PtrVal) >> 9); 00210 } 00211 static bool isEqual(ImmutableList<T> X1, ImmutableList<T> X2) { 00212 return X1 == X2; 00213 } 00214 static bool isPod() { return true; } 00215 }; 00216 00217 } // end llvm namespace 00218 00219 #endif