LLVM API Documentation
00001 //===- InlineCoast.cpp - Cost analysis for inliner ------------------------===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file implements inline cost analysis. 00011 // 00012 //===----------------------------------------------------------------------===// 00013 00014 00015 #include "llvm/Transforms/Utils/InlineCost.h" 00016 #include "llvm/Support/CallSite.h" 00017 #include "llvm/CallingConv.h" 00018 #include "llvm/IntrinsicInst.h" 00019 00020 using namespace llvm; 00021 00022 // CountCodeReductionForConstant - Figure out an approximation for how many 00023 // instructions will be constant folded if the specified value is constant. 00024 // 00025 unsigned InlineCostAnalyzer::FunctionInfo:: 00026 CountCodeReductionForConstant(Value *V) { 00027 unsigned Reduction = 0; 00028 for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E; ++UI) 00029 if (isa<BranchInst>(*UI)) 00030 Reduction += 40; // Eliminating a conditional branch is a big win 00031 else if (SwitchInst *SI = dyn_cast<SwitchInst>(*UI)) 00032 // Eliminating a switch is a big win, proportional to the number of edges 00033 // deleted. 00034 Reduction += (SI->getNumSuccessors()-1) * 40; 00035 else if (CallInst *CI = dyn_cast<CallInst>(*UI)) { 00036 // Turning an indirect call into a direct call is a BIG win 00037 Reduction += CI->getCalledValue() == V ? 500 : 0; 00038 } else if (InvokeInst *II = dyn_cast<InvokeInst>(*UI)) { 00039 // Turning an indirect call into a direct call is a BIG win 00040 Reduction += II->getCalledValue() == V ? 500 : 0; 00041 } else { 00042 // Figure out if this instruction will be removed due to simple constant 00043 // propagation. 00044 Instruction &Inst = cast<Instruction>(**UI); 00045 bool AllOperandsConstant = true; 00046 for (unsigned i = 0, e = Inst.getNumOperands(); i != e; ++i) 00047 if (!isa<Constant>(Inst.getOperand(i)) && Inst.getOperand(i) != V) { 00048 AllOperandsConstant = false; 00049 break; 00050 } 00051 00052 if (AllOperandsConstant) { 00053 // We will get to remove this instruction... 00054 Reduction += 7; 00055 00056 // And any other instructions that use it which become constants 00057 // themselves. 00058 Reduction += CountCodeReductionForConstant(&Inst); 00059 } 00060 } 00061 00062 return Reduction; 00063 } 00064 00065 // CountCodeReductionForAlloca - Figure out an approximation of how much smaller 00066 // the function will be if it is inlined into a context where an argument 00067 // becomes an alloca. 00068 // 00069 unsigned InlineCostAnalyzer::FunctionInfo:: 00070 CountCodeReductionForAlloca(Value *V) { 00071 if (!isa<PointerType>(V->getType())) return 0; // Not a pointer 00072 unsigned Reduction = 0; 00073 for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E;++UI){ 00074 Instruction *I = cast<Instruction>(*UI); 00075 if (isa<LoadInst>(I) || isa<StoreInst>(I)) 00076 Reduction += 10; 00077 else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I)) { 00078 // If the GEP has variable indices, we won't be able to do much with it. 00079 for (Instruction::op_iterator I = GEP->op_begin()+1, E = GEP->op_end(); 00080 I != E; ++I) 00081 if (!isa<Constant>(*I)) return 0; 00082 Reduction += CountCodeReductionForAlloca(GEP)+15; 00083 } else { 00084 // If there is some other strange instruction, we're not going to be able 00085 // to do much if we inline this. 00086 return 0; 00087 } 00088 } 00089 00090 return Reduction; 00091 } 00092 00093 /// analyzeFunction - Fill in the current structure with information gleaned 00094 /// from the specified function. 00095 void InlineCostAnalyzer::FunctionInfo::analyzeFunction(Function *F) { 00096 unsigned NumInsts = 0, NumBlocks = 0, NumVectorInsts = 0; 00097 00098 // Look at the size of the callee. Each basic block counts as 20 units, and 00099 // each instruction counts as 5. 00100 for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB) { 00101 for (BasicBlock::const_iterator II = BB->begin(), E = BB->end(); 00102 II != E; ++II) { 00103 if (isa<PHINode>(II)) continue; // PHI nodes don't count. 00104 00105 // Special handling for calls. 00106 if (isa<CallInst>(II) || isa<InvokeInst>(II)) { 00107 if (isa<DbgInfoIntrinsic>(II)) 00108 continue; // Debug intrinsics don't count as size. 00109 00110 CallSite CS = CallSite::get(const_cast<Instruction*>(&*II)); 00111 00112 // If this function contains a call to setjmp or _setjmp, never inline 00113 // it. This is a hack because we depend on the user marking their local 00114 // variables as volatile if they are live across a setjmp call, and they 00115 // probably won't do this in callers. 00116 if (Function *F = CS.getCalledFunction()) 00117 if (F->isDeclaration() && 00118 (F->isName("setjmp") || F->isName("_setjmp"))) { 00119 NeverInline = true; 00120 return; 00121 } 00122 00123 // Calls often compile into many machine instructions. Bump up their 00124 // cost to reflect this. 00125 if (!isa<IntrinsicInst>(II)) 00126 NumInsts += 5; 00127 } 00128 00129 if (const AllocaInst *AI = dyn_cast<AllocaInst>(II)) { 00130 if (!AI->isStaticAlloca()) 00131 this->usesDynamicAlloca = true; 00132 } 00133 00134 if (isa<ExtractElementInst>(II) || isa<VectorType>(II->getType())) 00135 ++NumVectorInsts; 00136 00137 // Noop casts, including ptr <-> int, don't count. 00138 if (const CastInst *CI = dyn_cast<CastInst>(II)) { 00139 if (CI->isLosslessCast() || isa<IntToPtrInst>(CI) || 00140 isa<PtrToIntInst>(CI)) 00141 continue; 00142 } else if (const GetElementPtrInst *GEPI = 00143 dyn_cast<GetElementPtrInst>(II)) { 00144 // If a GEP has all constant indices, it will probably be folded with 00145 // a load/store. 00146 bool AllConstant = true; 00147 for (unsigned i = 1, e = GEPI->getNumOperands(); i != e; ++i) 00148 if (!isa<ConstantInt>(GEPI->getOperand(i))) { 00149 AllConstant = false; 00150 break; 00151 } 00152 if (AllConstant) continue; 00153 } 00154 00155 ++NumInsts; 00156 } 00157 00158 ++NumBlocks; 00159 } 00160 00161 this->NumBlocks = NumBlocks; 00162 this->NumInsts = NumInsts; 00163 this->NumVectorInsts = NumVectorInsts; 00164 00165 // Check out all of the arguments to the function, figuring out how much 00166 // code can be eliminated if one of the arguments is a constant. 00167 for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I) 00168 ArgumentWeights.push_back(ArgInfo(CountCodeReductionForConstant(I), 00169 CountCodeReductionForAlloca(I))); 00170 } 00171 00172 00173 00174 // getInlineCost - The heuristic used to determine if we should inline the 00175 // function call or not. 00176 // 00177 InlineCost InlineCostAnalyzer::getInlineCost(CallSite CS, 00178 SmallPtrSet<const Function *, 16> &NeverInline) { 00179 Instruction *TheCall = CS.getInstruction(); 00180 Function *Callee = CS.getCalledFunction(); 00181 Function *Caller = TheCall->getParent()->getParent(); 00182 00183 // Don't inline functions which can be redefined at link-time to mean 00184 // something else. 00185 // FIXME: We allow link-once linkage since in practice all versions of 00186 // the function have the same body (C++ ODR) - but the LLVM definition 00187 // of LinkOnceLinkage doesn't require this. 00188 if ((Callee->mayBeOverridden() && !Callee->hasLinkOnceLinkage()) || 00189 // Don't inline functions marked noinline. 00190 Callee->hasFnAttr(Attribute::NoInline) || NeverInline.count(Callee)) 00191 return llvm::InlineCost::getNever(); 00192 00193 // InlineCost - This value measures how good of an inline candidate this call 00194 // site is to inline. A lower inline cost make is more likely for the call to 00195 // be inlined. This value may go negative. 00196 // 00197 int InlineCost = 0; 00198 00199 // If there is only one call of the function, and it has internal linkage, 00200 // make it almost guaranteed to be inlined. 00201 // 00202 if (Callee->hasLocalLinkage() && Callee->hasOneUse()) 00203 InlineCost -= 15000; 00204 00205 // If this function uses the coldcc calling convention, prefer not to inline 00206 // it. 00207 if (Callee->getCallingConv() == CallingConv::Cold) 00208 InlineCost += 2000; 00209 00210 // If the instruction after the call, or if the normal destination of the 00211 // invoke is an unreachable instruction, the function is noreturn. As such, 00212 // there is little point in inlining this. 00213 if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) { 00214 if (isa<UnreachableInst>(II->getNormalDest()->begin())) 00215 InlineCost += 10000; 00216 } else if (isa<UnreachableInst>(++BasicBlock::iterator(TheCall))) 00217 InlineCost += 10000; 00218 00219 // Get information about the callee... 00220 FunctionInfo &CalleeFI = CachedFunctionInfo[Callee]; 00221 00222 // If we haven't calculated this information yet, do so now. 00223 if (CalleeFI.NumBlocks == 0) 00224 CalleeFI.analyzeFunction(Callee); 00225 00226 // If we should never inline this, return a huge cost. 00227 if (CalleeFI.NeverInline) 00228 return InlineCost::getNever(); 00229 00230 if (CalleeFI.usesDynamicAlloca) { 00231 // Get infomation about the caller... 00232 FunctionInfo &CallerFI = CachedFunctionInfo[Caller]; 00233 00234 // If we haven't calculated this information yet, do so now. 00235 if (CallerFI.NumBlocks == 0) 00236 CallerFI.analyzeFunction(Caller); 00237 00238 // Don't inline a callee with dynamic alloca into a caller without them. 00239 // Functions containing dynamic alloca's are inefficient in various ways; 00240 // don't create more inefficiency. 00241 if (!CallerFI.usesDynamicAlloca) 00242 return InlineCost::getNever(); 00243 } 00244 00245 // FIXME: It would be nice to kill off CalleeFI.NeverInline. Then we 00246 // could move this up and avoid computing the FunctionInfo for 00247 // things we are going to just return always inline for. This 00248 // requires handling setjmp somewhere else, however. 00249 if (!Callee->isDeclaration() && Callee->hasFnAttr(Attribute::AlwaysInline)) 00250 return InlineCost::getAlways(); 00251 00252 // Add to the inline quality for properties that make the call valuable to 00253 // inline. This includes factors that indicate that the result of inlining 00254 // the function will be optimizable. Currently this just looks at arguments 00255 // passed into the function. 00256 // 00257 unsigned ArgNo = 0; 00258 for (CallSite::arg_iterator I = CS.arg_begin(), E = CS.arg_end(); 00259 I != E; ++I, ++ArgNo) { 00260 // Each argument passed in has a cost at both the caller and the callee 00261 // sides. This favors functions that take many arguments over functions 00262 // that take few arguments. 00263 InlineCost -= 20; 00264 00265 // If this is a function being passed in, it is very likely that we will be 00266 // able to turn an indirect function call into a direct function call. 00267 if (isa<Function>(I)) 00268 InlineCost -= 100; 00269 00270 // If an alloca is passed in, inlining this function is likely to allow 00271 // significant future optimization possibilities (like scalar promotion, and 00272 // scalarization), so encourage the inlining of the function. 00273 // 00274 else if (isa<AllocaInst>(I)) { 00275 if (ArgNo < CalleeFI.ArgumentWeights.size()) 00276 InlineCost -= CalleeFI.ArgumentWeights[ArgNo].AllocaWeight; 00277 00278 // If this is a constant being passed into the function, use the argument 00279 // weights calculated for the callee to determine how much will be folded 00280 // away with this information. 00281 } else if (isa<Constant>(I)) { 00282 if (ArgNo < CalleeFI.ArgumentWeights.size()) 00283 InlineCost -= CalleeFI.ArgumentWeights[ArgNo].ConstantWeight; 00284 } 00285 } 00286 00287 // Now that we have considered all of the factors that make the call site more 00288 // likely to be inlined, look at factors that make us not want to inline it. 00289 00290 // Don't inline into something too big, which would make it bigger. 00291 // 00292 InlineCost += Caller->size()/15; 00293 00294 // Look at the size of the callee. Each instruction counts as 5. 00295 InlineCost += CalleeFI.NumInsts*5; 00296 00297 return llvm::InlineCost::get(InlineCost); 00298 } 00299 00300 // getInlineFudgeFactor - Return a > 1.0 factor if the inliner should use a 00301 // higher threshold to determine if the function call should be inlined. 00302 float InlineCostAnalyzer::getInlineFudgeFactor(CallSite CS) { 00303 Function *Callee = CS.getCalledFunction(); 00304 00305 // Get information about the callee... 00306 FunctionInfo &CalleeFI = CachedFunctionInfo[Callee]; 00307 00308 // If we haven't calculated this information yet, do so now. 00309 if (CalleeFI.NumBlocks == 0) 00310 CalleeFI.analyzeFunction(Callee); 00311 00312 float Factor = 1.0f; 00313 // Single BB functions are often written to be inlined. 00314 if (CalleeFI.NumBlocks == 1) 00315 Factor += 0.5f; 00316 00317 // Be more aggressive if the function contains a good chunk (if it mades up 00318 // at least 10% of the instructions) of vector instructions. 00319 if (CalleeFI.NumVectorInsts > CalleeFI.NumInsts/2) 00320 Factor += 2.0f; 00321 else if (CalleeFI.NumVectorInsts > CalleeFI.NumInsts/10) 00322 Factor += 1.5f; 00323 return Factor; 00324 }