LLVM API Documentation
00001 //===---- LatencyPriorityQueue.h - A latency-oriented priority queue ------===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This file declares the LatencyPriorityQueue class, which is a 00011 // SchedulingPriorityQueue that schedules using latency information to 00012 // reduce the length of the critical path through the basic block. 00013 // 00014 //===----------------------------------------------------------------------===// 00015 00016 #ifndef LATENCY_PRIORITY_QUEUE_H 00017 #define LATENCY_PRIORITY_QUEUE_H 00018 00019 #include "llvm/CodeGen/ScheduleDAG.h" 00020 #include "llvm/ADT/PriorityQueue.h" 00021 00022 namespace llvm { 00023 class LatencyPriorityQueue; 00024 00025 /// Sorting functions for the Available queue. 00026 struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> { 00027 LatencyPriorityQueue *PQ; 00028 explicit latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {} 00029 00030 bool operator()(const SUnit* left, const SUnit* right) const; 00031 }; 00032 00033 class LatencyPriorityQueue : public SchedulingPriorityQueue { 00034 // SUnits - The SUnits for the current graph. 00035 std::vector<SUnit> *SUnits; 00036 00037 /// NumNodesSolelyBlocking - This vector contains, for every node in the 00038 /// Queue, the number of nodes that the node is the sole unscheduled 00039 /// predecessor for. This is used as a tie-breaker heuristic for better 00040 /// mobility. 00041 std::vector<unsigned> NumNodesSolelyBlocking; 00042 00043 PriorityQueue<SUnit*, std::vector<SUnit*>, latency_sort> Queue; 00044 public: 00045 LatencyPriorityQueue() : Queue(latency_sort(this)) { 00046 } 00047 00048 void initNodes(std::vector<SUnit> &sunits) { 00049 SUnits = &sunits; 00050 NumNodesSolelyBlocking.resize(SUnits->size(), 0); 00051 } 00052 00053 void addNode(const SUnit *SU) { 00054 NumNodesSolelyBlocking.resize(SUnits->size(), 0); 00055 } 00056 00057 void updateNode(const SUnit *SU) { 00058 } 00059 00060 void releaseState() { 00061 SUnits = 0; 00062 } 00063 00064 unsigned getLatency(unsigned NodeNum) const { 00065 assert(NodeNum < (*SUnits).size()); 00066 return (*SUnits)[NodeNum].getHeight(); 00067 } 00068 00069 unsigned getNumSolelyBlockNodes(unsigned NodeNum) const { 00070 assert(NodeNum < NumNodesSolelyBlocking.size()); 00071 return NumNodesSolelyBlocking[NodeNum]; 00072 } 00073 00074 unsigned size() const { return Queue.size(); } 00075 00076 bool empty() const { return Queue.empty(); } 00077 00078 virtual void push(SUnit *U) { 00079 push_impl(U); 00080 } 00081 void push_impl(SUnit *U); 00082 00083 void push_all(const std::vector<SUnit *> &Nodes) { 00084 for (unsigned i = 0, e = Nodes.size(); i != e; ++i) 00085 push_impl(Nodes[i]); 00086 } 00087 00088 SUnit *pop() { 00089 if (empty()) return NULL; 00090 SUnit *V = Queue.top(); 00091 Queue.pop(); 00092 return V; 00093 } 00094 00095 void remove(SUnit *SU) { 00096 assert(!Queue.empty() && "Not in queue!"); 00097 Queue.erase_one(SU); 00098 } 00099 00100 // ScheduledNode - As nodes are scheduled, we look to see if there are any 00101 // successor nodes that have a single unscheduled predecessor. If so, that 00102 // single predecessor has a higher priority, since scheduling it will make 00103 // the node available. 00104 void ScheduledNode(SUnit *Node); 00105 00106 private: 00107 void AdjustPriorityOfUnscheduledPreds(SUnit *SU); 00108 SUnit *getSingleUnscheduledPred(SUnit *SU); 00109 }; 00110 } 00111 00112 #endif