LLVM API Documentation

LinkArchives.cpp

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00001 //===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 //
00010 // This file contains routines to handle linking together LLVM bitcode files,
00011 // and to handle annoying things like static libraries.
00012 //
00013 //===----------------------------------------------------------------------===//
00014 
00015 #include "llvm/Linker.h"
00016 #include "llvm/Module.h"
00017 #include "llvm/ModuleProvider.h"
00018 #include "llvm/ADT/SetOperations.h"
00019 #include "llvm/Bitcode/Archive.h"
00020 #include "llvm/Config/config.h"
00021 #include <memory>
00022 #include <set>
00023 using namespace llvm;
00024 
00025 /// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
00026 /// exist in an LLVM module. This is a bit tricky because there may be two
00027 /// symbols with the same name but different LLVM types that will be resolved to
00028 /// each other but aren't currently (thus we need to treat it as resolved).
00029 ///
00030 /// Inputs:
00031 ///  M - The module in which to find undefined symbols.
00032 ///
00033 /// Outputs:
00034 ///  UndefinedSymbols - A set of C++ strings containing the name of all
00035 ///                     undefined symbols.
00036 ///
00037 static void
00038 GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
00039   std::set<std::string> DefinedSymbols;
00040   UndefinedSymbols.clear();
00041 
00042   // If the program doesn't define a main, try pulling one in from a .a file.
00043   // This is needed for programs where the main function is defined in an
00044   // archive, such f2c'd programs.
00045   Function *Main = M->getFunction("main");
00046   if (Main == 0 || Main->isDeclaration())
00047     UndefinedSymbols.insert("main");
00048 
00049   for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
00050     if (I->hasName()) {
00051       if (I->isDeclaration())
00052         UndefinedSymbols.insert(I->getName());
00053       else if (!I->hasLocalLinkage()) {
00054         assert(!I->hasDLLImportLinkage()
00055                && "Found dllimported non-external symbol!");
00056         DefinedSymbols.insert(I->getName());
00057       }      
00058     }
00059 
00060   for (Module::global_iterator I = M->global_begin(), E = M->global_end();
00061        I != E; ++I)
00062     if (I->hasName()) {
00063       if (I->isDeclaration())
00064         UndefinedSymbols.insert(I->getName());
00065       else if (!I->hasLocalLinkage()) {
00066         assert(!I->hasDLLImportLinkage()
00067                && "Found dllimported non-external symbol!");
00068         DefinedSymbols.insert(I->getName());
00069       }      
00070     }
00071 
00072   for (Module::alias_iterator I = M->alias_begin(), E = M->alias_end();
00073        I != E; ++I)
00074     if (I->hasName())
00075       DefinedSymbols.insert(I->getName());
00076 
00077   // Prune out any defined symbols from the undefined symbols set...
00078   for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
00079        I != UndefinedSymbols.end(); )
00080     if (DefinedSymbols.count(*I))
00081       UndefinedSymbols.erase(I++);  // This symbol really is defined!
00082     else
00083       ++I; // Keep this symbol in the undefined symbols list
00084 }
00085 
00086 /// LinkInArchive - opens an archive library and link in all objects which
00087 /// provide symbols that are currently undefined.
00088 ///
00089 /// Inputs:
00090 ///  Filename - The pathname of the archive.
00091 ///
00092 /// Return Value:
00093 ///  TRUE  - An error occurred.
00094 ///  FALSE - No errors.
00095 bool
00096 Linker::LinkInArchive(const sys::Path &Filename, bool &is_native) {
00097   // Make sure this is an archive file we're dealing with
00098   if (!Filename.isArchive())
00099     return error("File '" + Filename.toString() + "' is not an archive.");
00100 
00101   // Open the archive file
00102   verbose("Linking archive file '" + Filename.toString() + "'");
00103 
00104   // Find all of the symbols currently undefined in the bitcode program.
00105   // If all the symbols are defined, the program is complete, and there is
00106   // no reason to link in any archive files.
00107   std::set<std::string> UndefinedSymbols;
00108   GetAllUndefinedSymbols(Composite, UndefinedSymbols);
00109 
00110   if (UndefinedSymbols.empty()) {
00111     verbose("No symbols undefined, skipping library '" +
00112             Filename.toString() + "'");
00113     return false;  // No need to link anything in!
00114   }
00115 
00116   std::string ErrMsg;
00117   std::auto_ptr<Archive> AutoArch (
00118     Archive::OpenAndLoadSymbols(Filename,&ErrMsg));
00119 
00120   Archive* arch = AutoArch.get();
00121 
00122   if (!arch)
00123     return error("Cannot read archive '" + Filename.toString() +
00124                  "': " + ErrMsg);
00125   if (!arch->isBitcodeArchive()) {
00126     is_native = true;
00127     return false;
00128   }
00129   is_native = false;
00130 
00131   // Save a set of symbols that are not defined by the archive. Since we're
00132   // entering a loop, there's no point searching for these multiple times. This
00133   // variable is used to "set_subtract" from the set of undefined symbols.
00134   std::set<std::string> NotDefinedByArchive;
00135 
00136   // Save the current set of undefined symbols, because we may have to make
00137   // multiple passes over the archive:
00138   std::set<std::string> CurrentlyUndefinedSymbols;
00139 
00140   do {
00141     CurrentlyUndefinedSymbols = UndefinedSymbols;
00142 
00143     // Find the modules we need to link into the target module
00144     std::set<ModuleProvider*> Modules;
00145     if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
00146       return error("Cannot find symbols in '" + Filename.toString() + 
00147                    "': " + ErrMsg);
00148 
00149     // If we didn't find any more modules to link this time, we are done
00150     // searching this archive.
00151     if (Modules.empty())
00152       break;
00153 
00154     // Any symbols remaining in UndefinedSymbols after
00155     // findModulesDefiningSymbols are ones that the archive does not define. So
00156     // we add them to the NotDefinedByArchive variable now.
00157     NotDefinedByArchive.insert(UndefinedSymbols.begin(),
00158         UndefinedSymbols.end());
00159 
00160     // Loop over all the ModuleProviders that we got back from the archive
00161     for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
00162          I != E; ++I) {
00163 
00164       // Get the module we must link in.
00165       std::string moduleErrorMsg;
00166       std::auto_ptr<Module> AutoModule((*I)->releaseModule( &moduleErrorMsg ));
00167       if (!moduleErrorMsg.empty())
00168         return error("Could not load a module: " + moduleErrorMsg);
00169 
00170       Module* aModule = AutoModule.get();
00171 
00172       if (aModule != NULL) {
00173         verbose("  Linking in module: " + aModule->getModuleIdentifier());
00174 
00175         // Link it in
00176         if (LinkInModule(aModule, &moduleErrorMsg)) {
00177           return error("Cannot link in module '" +
00178                        aModule->getModuleIdentifier() + "': " + moduleErrorMsg);
00179         }
00180       } 
00181     }
00182     
00183     // Get the undefined symbols from the aggregate module. This recomputes the
00184     // symbols we still need after the new modules have been linked in.
00185     GetAllUndefinedSymbols(Composite, UndefinedSymbols);
00186 
00187     // At this point we have two sets of undefined symbols: UndefinedSymbols
00188     // which holds the undefined symbols from all the modules, and
00189     // NotDefinedByArchive which holds symbols we know the archive doesn't
00190     // define. There's no point searching for symbols that we won't find in the
00191     // archive so we subtract these sets.
00192     set_subtract(UndefinedSymbols, NotDefinedByArchive);
00193 
00194     // If there's no symbols left, no point in continuing to search the
00195     // archive.
00196     if (UndefinedSymbols.empty())
00197       break;
00198   } while (CurrentlyUndefinedSymbols != UndefinedSymbols);
00199 
00200   return false;
00201 }