LLVM API Documentation
00001 //===-- LoopUnswitch.cpp - Hoist loop-invariant conditionals in loop ------===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This pass transforms loops that contain branches on loop-invariant conditions 00011 // to have multiple loops. For example, it turns the left into the right code: 00012 // 00013 // for (...) if (lic) 00014 // A for (...) 00015 // if (lic) A; B; C 00016 // B else 00017 // C for (...) 00018 // A; C 00019 // 00020 // This can increase the size of the code exponentially (doubling it every time 00021 // a loop is unswitched) so we only unswitch if the resultant code will be 00022 // smaller than a threshold. 00023 // 00024 // This pass expects LICM to be run before it to hoist invariant conditions out 00025 // of the loop, to make the unswitching opportunity obvious. 00026 // 00027 //===----------------------------------------------------------------------===// 00028 00029 #define DEBUG_TYPE "loop-unswitch" 00030 #include "llvm/Transforms/Scalar.h" 00031 #include "llvm/Constants.h" 00032 #include "llvm/DerivedTypes.h" 00033 #include "llvm/Function.h" 00034 #include "llvm/Instructions.h" 00035 #include "llvm/Analysis/ConstantFolding.h" 00036 #include "llvm/Analysis/LoopInfo.h" 00037 #include "llvm/Analysis/LoopPass.h" 00038 #include "llvm/Analysis/Dominators.h" 00039 #include "llvm/Transforms/Utils/Cloning.h" 00040 #include "llvm/Transforms/Utils/Local.h" 00041 #include "llvm/Transforms/Utils/BasicBlockUtils.h" 00042 #include "llvm/ADT/Statistic.h" 00043 #include "llvm/ADT/SmallPtrSet.h" 00044 #include "llvm/ADT/STLExtras.h" 00045 #include "llvm/Support/CommandLine.h" 00046 #include "llvm/Support/Compiler.h" 00047 #include "llvm/Support/Debug.h" 00048 #include <algorithm> 00049 #include <set> 00050 using namespace llvm; 00051 00052 STATISTIC(NumBranches, "Number of branches unswitched"); 00053 STATISTIC(NumSwitches, "Number of switches unswitched"); 00054 STATISTIC(NumSelects , "Number of selects unswitched"); 00055 STATISTIC(NumTrivial , "Number of unswitches that are trivial"); 00056 STATISTIC(NumSimplify, "Number of simplifications of unswitched code"); 00057 00058 static cl::opt<unsigned> 00059 Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"), 00060 cl::init(10), cl::Hidden); 00061 00062 namespace { 00063 class VISIBILITY_HIDDEN LoopUnswitch : public LoopPass { 00064 LoopInfo *LI; // Loop information 00065 LPPassManager *LPM; 00066 00067 // LoopProcessWorklist - Used to check if second loop needs processing 00068 // after RewriteLoopBodyWithConditionConstant rewrites first loop. 00069 std::vector<Loop*> LoopProcessWorklist; 00070 SmallPtrSet<Value *,8> UnswitchedVals; 00071 00072 bool OptimizeForSize; 00073 bool redoLoop; 00074 00075 Loop *currentLoop; 00076 DominanceFrontier *DF; 00077 DominatorTree *DT; 00078 BasicBlock *loopHeader; 00079 BasicBlock *loopPreheader; 00080 00081 // LoopBlocks contains all of the basic blocks of the loop, including the 00082 // preheader of the loop, the body of the loop, and the exit blocks of the 00083 // loop, in that order. 00084 std::vector<BasicBlock*> LoopBlocks; 00085 // NewBlocks contained cloned copy of basic blocks from LoopBlocks. 00086 std::vector<BasicBlock*> NewBlocks; 00087 00088 public: 00089 static char ID; // Pass ID, replacement for typeid 00090 explicit LoopUnswitch(bool Os = false) : 00091 LoopPass(&ID), OptimizeForSize(Os), redoLoop(false), 00092 currentLoop(NULL), DF(NULL), DT(NULL), loopHeader(NULL), 00093 loopPreheader(NULL) {} 00094 00095 bool runOnLoop(Loop *L, LPPassManager &LPM); 00096 bool processCurrentLoop(); 00097 00098 /// This transformation requires natural loop information & requires that 00099 /// loop preheaders be inserted into the CFG... 00100 /// 00101 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 00102 AU.addRequiredID(LoopSimplifyID); 00103 AU.addPreservedID(LoopSimplifyID); 00104 AU.addRequired<LoopInfo>(); 00105 AU.addPreserved<LoopInfo>(); 00106 AU.addRequiredID(LCSSAID); 00107 AU.addPreservedID(LCSSAID); 00108 AU.addPreserved<DominatorTree>(); 00109 AU.addPreserved<DominanceFrontier>(); 00110 } 00111 00112 private: 00113 00114 /// RemoveLoopFromWorklist - If the specified loop is on the loop worklist, 00115 /// remove it. 00116 void RemoveLoopFromWorklist(Loop *L) { 00117 std::vector<Loop*>::iterator I = std::find(LoopProcessWorklist.begin(), 00118 LoopProcessWorklist.end(), L); 00119 if (I != LoopProcessWorklist.end()) 00120 LoopProcessWorklist.erase(I); 00121 } 00122 00123 void initLoopData() { 00124 loopHeader = currentLoop->getHeader(); 00125 loopPreheader = currentLoop->getLoopPreheader(); 00126 } 00127 00128 /// Split all of the edges from inside the loop to their exit blocks. 00129 /// Update the appropriate Phi nodes as we do so. 00130 void SplitExitEdges(Loop *L, const SmallVector<BasicBlock *, 8> &ExitBlocks); 00131 00132 bool UnswitchIfProfitable(Value *LoopCond, Constant *Val); 00133 unsigned getLoopUnswitchCost(Value *LIC); 00134 void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val, 00135 BasicBlock *ExitBlock); 00136 void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L); 00137 00138 void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC, 00139 Constant *Val, bool isEqual); 00140 00141 void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val, 00142 BasicBlock *TrueDest, 00143 BasicBlock *FalseDest, 00144 Instruction *InsertPt); 00145 00146 void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L); 00147 void RemoveBlockIfDead(BasicBlock *BB, 00148 std::vector<Instruction*> &Worklist, Loop *l); 00149 void RemoveLoopFromHierarchy(Loop *L); 00150 bool IsTrivialUnswitchCondition(Value *Cond, Constant **Val = 0, 00151 BasicBlock **LoopExit = 0); 00152 00153 }; 00154 } 00155 char LoopUnswitch::ID = 0; 00156 static RegisterPass<LoopUnswitch> X("loop-unswitch", "Unswitch loops"); 00157 00158 Pass *llvm::createLoopUnswitchPass(bool Os) { 00159 return new LoopUnswitch(Os); 00160 } 00161 00162 /// FindLIVLoopCondition - Cond is a condition that occurs in L. If it is 00163 /// invariant in the loop, or has an invariant piece, return the invariant. 00164 /// Otherwise, return null. 00165 static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) { 00166 // Constants should be folded, not unswitched on! 00167 if (isa<Constant>(Cond)) return 0; 00168 00169 // TODO: Handle: br (VARIANT|INVARIANT). 00170 // TODO: Hoist simple expressions out of loops. 00171 if (L->isLoopInvariant(Cond)) return Cond; 00172 00173 if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond)) 00174 if (BO->getOpcode() == Instruction::And || 00175 BO->getOpcode() == Instruction::Or) { 00176 // If either the left or right side is invariant, we can unswitch on this, 00177 // which will cause the branch to go away in one loop and the condition to 00178 // simplify in the other one. 00179 if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed)) 00180 return LHS; 00181 if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed)) 00182 return RHS; 00183 } 00184 00185 return 0; 00186 } 00187 00188 bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) { 00189 LI = &getAnalysis<LoopInfo>(); 00190 LPM = &LPM_Ref; 00191 DF = getAnalysisIfAvailable<DominanceFrontier>(); 00192 DT = getAnalysisIfAvailable<DominatorTree>(); 00193 currentLoop = L; 00194 Function *F = currentLoop->getHeader()->getParent(); 00195 bool Changed = false; 00196 do { 00197 assert(currentLoop->isLCSSAForm()); 00198 redoLoop = false; 00199 Changed |= processCurrentLoop(); 00200 } while(redoLoop); 00201 00202 if (Changed) { 00203 // FIXME: Reconstruct dom info, because it is not preserved properly. 00204 if (DT) 00205 DT->runOnFunction(*F); 00206 if (DF) 00207 DF->runOnFunction(*F); 00208 } 00209 return Changed; 00210 } 00211 00212 /// processCurrentLoop - Do actual work and unswitch loop if possible 00213 /// and profitable. 00214 bool LoopUnswitch::processCurrentLoop() { 00215 bool Changed = false; 00216 00217 // Loop over all of the basic blocks in the loop. If we find an interior 00218 // block that is branching on a loop-invariant condition, we can unswitch this 00219 // loop. 00220 for (Loop::block_iterator I = currentLoop->block_begin(), 00221 E = currentLoop->block_end(); 00222 I != E; ++I) { 00223 TerminatorInst *TI = (*I)->getTerminator(); 00224 if (BranchInst *BI = dyn_cast<BranchInst>(TI)) { 00225 // If this isn't branching on an invariant condition, we can't unswitch 00226 // it. 00227 if (BI->isConditional()) { 00228 // See if this, or some part of it, is loop invariant. If so, we can 00229 // unswitch on it if we desire. 00230 Value *LoopCond = FindLIVLoopCondition(BI->getCondition(), 00231 currentLoop, Changed); 00232 if (LoopCond && UnswitchIfProfitable(LoopCond, 00233 ConstantInt::getTrue())) { 00234 ++NumBranches; 00235 return true; 00236 } 00237 } 00238 } else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) { 00239 Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), 00240 currentLoop, Changed); 00241 if (LoopCond && SI->getNumCases() > 1) { 00242 // Find a value to unswitch on: 00243 // FIXME: this should chose the most expensive case! 00244 Constant *UnswitchVal = SI->getCaseValue(1); 00245 // Do not process same value again and again. 00246 if (!UnswitchedVals.insert(UnswitchVal)) 00247 continue; 00248 00249 if (UnswitchIfProfitable(LoopCond, UnswitchVal)) { 00250 ++NumSwitches; 00251 return true; 00252 } 00253 } 00254 } 00255 00256 // Scan the instructions to check for unswitchable values. 00257 for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end(); 00258 BBI != E; ++BBI) 00259 if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) { 00260 Value *LoopCond = FindLIVLoopCondition(SI->getCondition(), 00261 currentLoop, Changed); 00262 if (LoopCond && UnswitchIfProfitable(LoopCond, 00263 ConstantInt::getTrue())) { 00264 ++NumSelects; 00265 return true; 00266 } 00267 } 00268 } 00269 return Changed; 00270 } 00271 00272 /// isTrivialLoopExitBlock - Check to see if all paths from BB either: 00273 /// 1. Exit the loop with no side effects. 00274 /// 2. Branch to the latch block with no side-effects. 00275 /// 00276 /// If these conditions are true, we return true and set ExitBB to the block we 00277 /// exit through. 00278 /// 00279 static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB, 00280 BasicBlock *&ExitBB, 00281 std::set<BasicBlock*> &Visited) { 00282 if (!Visited.insert(BB).second) { 00283 // Already visited and Ok, end of recursion. 00284 return true; 00285 } else if (!L->contains(BB)) { 00286 // Otherwise, this is a loop exit, this is fine so long as this is the 00287 // first exit. 00288 if (ExitBB != 0) return false; 00289 ExitBB = BB; 00290 return true; 00291 } 00292 00293 // Otherwise, this is an unvisited intra-loop node. Check all successors. 00294 for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) { 00295 // Check to see if the successor is a trivial loop exit. 00296 if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited)) 00297 return false; 00298 } 00299 00300 // Okay, everything after this looks good, check to make sure that this block 00301 // doesn't include any side effects. 00302 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) 00303 if (I->mayWriteToMemory()) 00304 return false; 00305 00306 return true; 00307 } 00308 00309 /// isTrivialLoopExitBlock - Return true if the specified block unconditionally 00310 /// leads to an exit from the specified loop, and has no side-effects in the 00311 /// process. If so, return the block that is exited to, otherwise return null. 00312 static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) { 00313 std::set<BasicBlock*> Visited; 00314 Visited.insert(L->getHeader()); // Branches to header are ok. 00315 BasicBlock *ExitBB = 0; 00316 if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited)) 00317 return ExitBB; 00318 return 0; 00319 } 00320 00321 /// IsTrivialUnswitchCondition - Check to see if this unswitch condition is 00322 /// trivial: that is, that the condition controls whether or not the loop does 00323 /// anything at all. If this is a trivial condition, unswitching produces no 00324 /// code duplications (equivalently, it produces a simpler loop and a new empty 00325 /// loop, which gets deleted). 00326 /// 00327 /// If this is a trivial condition, return true, otherwise return false. When 00328 /// returning true, this sets Cond and Val to the condition that controls the 00329 /// trivial condition: when Cond dynamically equals Val, the loop is known to 00330 /// exit. Finally, this sets LoopExit to the BB that the loop exits to when 00331 /// Cond == Val. 00332 /// 00333 bool LoopUnswitch::IsTrivialUnswitchCondition(Value *Cond, Constant **Val, 00334 BasicBlock **LoopExit) { 00335 BasicBlock *Header = currentLoop->getHeader(); 00336 TerminatorInst *HeaderTerm = Header->getTerminator(); 00337 00338 BasicBlock *LoopExitBB = 0; 00339 if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) { 00340 // If the header block doesn't end with a conditional branch on Cond, we 00341 // can't handle it. 00342 if (!BI->isConditional() || BI->getCondition() != Cond) 00343 return false; 00344 00345 // Check to see if a successor of the branch is guaranteed to go to the 00346 // latch block or exit through a one exit block without having any 00347 // side-effects. If so, determine the value of Cond that causes it to do 00348 // this. 00349 if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, 00350 BI->getSuccessor(0)))) { 00351 if (Val) *Val = ConstantInt::getTrue(); 00352 } else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, 00353 BI->getSuccessor(1)))) { 00354 if (Val) *Val = ConstantInt::getFalse(); 00355 } 00356 } else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) { 00357 // If this isn't a switch on Cond, we can't handle it. 00358 if (SI->getCondition() != Cond) return false; 00359 00360 // Check to see if a successor of the switch is guaranteed to go to the 00361 // latch block or exit through a one exit block without having any 00362 // side-effects. If so, determine the value of Cond that causes it to do 00363 // this. Note that we can't trivially unswitch on the default case. 00364 for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i) 00365 if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop, 00366 SI->getSuccessor(i)))) { 00367 // Okay, we found a trivial case, remember the value that is trivial. 00368 if (Val) *Val = SI->getCaseValue(i); 00369 break; 00370 } 00371 } 00372 00373 // If we didn't find a single unique LoopExit block, or if the loop exit block 00374 // contains phi nodes, this isn't trivial. 00375 if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin())) 00376 return false; // Can't handle this. 00377 00378 if (LoopExit) *LoopExit = LoopExitBB; 00379 00380 // We already know that nothing uses any scalar values defined inside of this 00381 // loop. As such, we just have to check to see if this loop will execute any 00382 // side-effecting instructions (e.g. stores, calls, volatile loads) in the 00383 // part of the loop that the code *would* execute. We already checked the 00384 // tail, check the header now. 00385 for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I) 00386 if (I->mayWriteToMemory()) 00387 return false; 00388 return true; 00389 } 00390 00391 /// getLoopUnswitchCost - Return the cost (code size growth) that will happen if 00392 /// we choose to unswitch current loop on the specified value. 00393 /// 00394 unsigned LoopUnswitch::getLoopUnswitchCost(Value *LIC) { 00395 // If the condition is trivial, always unswitch. There is no code growth for 00396 // this case. 00397 if (IsTrivialUnswitchCondition(LIC)) 00398 return 0; 00399 00400 // FIXME: This is really overly conservative. However, more liberal 00401 // estimations have thus far resulted in excessive unswitching, which is bad 00402 // both in compile time and in code size. This should be replaced once 00403 // someone figures out how a good estimation. 00404 return currentLoop->getBlocks().size(); 00405 00406 unsigned Cost = 0; 00407 // FIXME: this is brain dead. It should take into consideration code 00408 // shrinkage. 00409 for (Loop::block_iterator I = currentLoop->block_begin(), 00410 E = currentLoop->block_end(); 00411 I != E; ++I) { 00412 BasicBlock *BB = *I; 00413 // Do not include empty blocks in the cost calculation. This happen due to 00414 // loop canonicalization and will be removed. 00415 if (BB->begin() == BasicBlock::iterator(BB->getTerminator())) 00416 continue; 00417 00418 // Count basic blocks. 00419 ++Cost; 00420 } 00421 00422 return Cost; 00423 } 00424 00425 /// UnswitchIfProfitable - We have found that we can unswitch currentLoop when 00426 /// LoopCond == Val to simplify the loop. If we decide that this is profitable, 00427 /// unswitch the loop, reprocess the pieces, then return true. 00428 bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val){ 00429 00430 initLoopData(); 00431 Function *F = loopHeader->getParent(); 00432 00433 // Do not unswitch if the function is optimized for size. 00434 if (!F->isDeclaration() && F->hasFnAttr(Attribute::OptimizeForSize)) 00435 return false; 00436 00437 // Check to see if it would be profitable to unswitch current loop. 00438 unsigned Cost = getLoopUnswitchCost(LoopCond); 00439 00440 // Do not do non-trivial unswitch while optimizing for size. 00441 if (Cost && OptimizeForSize) 00442 return false; 00443 00444 if (Cost > Threshold) { 00445 // FIXME: this should estimate growth by the amount of code shared by the 00446 // resultant unswitched loops. 00447 // 00448 DOUT << "NOT unswitching loop %" 00449 << currentLoop->getHeader()->getName() << ", cost too high: " 00450 << currentLoop->getBlocks().size() << "\n"; 00451 return false; 00452 } 00453 00454 Constant *CondVal; 00455 BasicBlock *ExitBlock; 00456 if (IsTrivialUnswitchCondition(LoopCond, &CondVal, &ExitBlock)) { 00457 UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, ExitBlock); 00458 } else { 00459 UnswitchNontrivialCondition(LoopCond, Val, currentLoop); 00460 } 00461 00462 return true; 00463 } 00464 00465 // RemapInstruction - Convert the instruction operands from referencing the 00466 // current values into those specified by ValueMap. 00467 // 00468 static inline void RemapInstruction(Instruction *I, 00469 DenseMap<const Value *, Value*> &ValueMap) { 00470 for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) { 00471 Value *Op = I->getOperand(op); 00472 DenseMap<const Value *, Value*>::iterator It = ValueMap.find(Op); 00473 if (It != ValueMap.end()) Op = It->second; 00474 I->setOperand(op, Op); 00475 } 00476 } 00477 00478 /// CloneLoop - Recursively clone the specified loop and all of its children, 00479 /// mapping the blocks with the specified map. 00480 static Loop *CloneLoop(Loop *L, Loop *PL, DenseMap<const Value*, Value*> &VM, 00481 LoopInfo *LI, LPPassManager *LPM) { 00482 Loop *New = new Loop(); 00483 00484 LPM->insertLoop(New, PL); 00485 00486 // Add all of the blocks in L to the new loop. 00487 for (Loop::block_iterator I = L->block_begin(), E = L->block_end(); 00488 I != E; ++I) 00489 if (LI->getLoopFor(*I) == L) 00490 New->addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), LI->getBase()); 00491 00492 // Add all of the subloops to the new loop. 00493 for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I) 00494 CloneLoop(*I, New, VM, LI, LPM); 00495 00496 return New; 00497 } 00498 00499 /// EmitPreheaderBranchOnCondition - Emit a conditional branch on two values 00500 /// if LIC == Val, branch to TrueDst, otherwise branch to FalseDest. Insert the 00501 /// code immediately before InsertPt. 00502 void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val, 00503 BasicBlock *TrueDest, 00504 BasicBlock *FalseDest, 00505 Instruction *InsertPt) { 00506 // Insert a conditional branch on LIC to the two preheaders. The original 00507 // code is the true version and the new code is the false version. 00508 Value *BranchVal = LIC; 00509 if (!isa<ConstantInt>(Val) || Val->getType() != Type::Int1Ty) 00510 BranchVal = new ICmpInst(ICmpInst::ICMP_EQ, LIC, Val, "tmp", InsertPt); 00511 else if (Val != ConstantInt::getTrue()) 00512 // We want to enter the new loop when the condition is true. 00513 std::swap(TrueDest, FalseDest); 00514 00515 // Insert the new branch. 00516 BranchInst::Create(TrueDest, FalseDest, BranchVal, InsertPt); 00517 } 00518 00519 /// UnswitchTrivialCondition - Given a loop that has a trivial unswitchable 00520 /// condition in it (a cond branch from its header block to its latch block, 00521 /// where the path through the loop that doesn't execute its body has no 00522 /// side-effects), unswitch it. This doesn't involve any code duplication, just 00523 /// moving the conditional branch outside of the loop and updating loop info. 00524 void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, 00525 Constant *Val, 00526 BasicBlock *ExitBlock) { 00527 DOUT << "loop-unswitch: Trivial-Unswitch loop %" 00528 << loopHeader->getName() << " [" << L->getBlocks().size() 00529 << " blocks] in Function " << L->getHeader()->getParent()->getName() 00530 << " on cond: " << *Val << " == " << *Cond << "\n"; 00531 00532 // First step, split the preheader, so that we know that there is a safe place 00533 // to insert the conditional branch. We will change loopPreheader to have a 00534 // conditional branch on Cond. 00535 BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, this); 00536 00537 // Now that we have a place to insert the conditional branch, create a place 00538 // to branch to: this is the exit block out of the loop that we should 00539 // short-circuit to. 00540 00541 // Split this block now, so that the loop maintains its exit block, and so 00542 // that the jump from the preheader can execute the contents of the exit block 00543 // without actually branching to it (the exit block should be dominated by the 00544 // loop header, not the preheader). 00545 assert(!L->contains(ExitBlock) && "Exit block is in the loop?"); 00546 BasicBlock *NewExit = SplitBlock(ExitBlock, ExitBlock->begin(), this); 00547 00548 // Okay, now we have a position to branch from and a position to branch to, 00549 // insert the new conditional branch. 00550 EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH, 00551 loopPreheader->getTerminator()); 00552 LPM->deleteSimpleAnalysisValue(loopPreheader->getTerminator(), L); 00553 loopPreheader->getTerminator()->eraseFromParent(); 00554 00555 // We need to reprocess this loop, it could be unswitched again. 00556 redoLoop = true; 00557 00558 // Now that we know that the loop is never entered when this condition is a 00559 // particular value, rewrite the loop with this info. We know that this will 00560 // at least eliminate the old branch. 00561 RewriteLoopBodyWithConditionConstant(L, Cond, Val, false); 00562 ++NumTrivial; 00563 } 00564 00565 /// SplitExitEdges - Split all of the edges from inside the loop to their exit 00566 /// blocks. Update the appropriate Phi nodes as we do so. 00567 void LoopUnswitch::SplitExitEdges(Loop *L, 00568 const SmallVector<BasicBlock *, 8> &ExitBlocks) 00569 { 00570 00571 for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) { 00572 BasicBlock *ExitBlock = ExitBlocks[i]; 00573 std::vector<BasicBlock*> Preds(pred_begin(ExitBlock), pred_end(ExitBlock)); 00574 00575 for (unsigned j = 0, e = Preds.size(); j != e; ++j) { 00576 BasicBlock* NewExitBlock = SplitEdge(Preds[j], ExitBlock, this); 00577 BasicBlock* StartBlock = Preds[j]; 00578 BasicBlock* EndBlock; 00579 if (NewExitBlock->getSinglePredecessor() == ExitBlock) { 00580 EndBlock = NewExitBlock; 00581 NewExitBlock = EndBlock->getSinglePredecessor();; 00582 } else { 00583 EndBlock = ExitBlock; 00584 } 00585 00586 std::set<PHINode*> InsertedPHIs; 00587 PHINode* OldLCSSA = 0; 00588 for (BasicBlock::iterator I = EndBlock->begin(); 00589 (OldLCSSA = dyn_cast<PHINode>(I)); ++I) { 00590 Value* OldValue = OldLCSSA->getIncomingValueForBlock(NewExitBlock); 00591 PHINode* NewLCSSA = PHINode::Create(OldLCSSA->getType(), 00592 OldLCSSA->getName() + ".us-lcssa", 00593 NewExitBlock->getTerminator()); 00594 NewLCSSA->addIncoming(OldValue, StartBlock); 00595 OldLCSSA->setIncomingValue(OldLCSSA->getBasicBlockIndex(NewExitBlock), 00596 NewLCSSA); 00597 InsertedPHIs.insert(NewLCSSA); 00598 } 00599 00600 BasicBlock::iterator InsertPt = EndBlock->getFirstNonPHI(); 00601 for (BasicBlock::iterator I = NewExitBlock->begin(); 00602 (OldLCSSA = dyn_cast<PHINode>(I)) && InsertedPHIs.count(OldLCSSA) == 0; 00603 ++I) { 00604 PHINode *NewLCSSA = PHINode::Create(OldLCSSA->getType(), 00605 OldLCSSA->getName() + ".us-lcssa", 00606 InsertPt); 00607 OldLCSSA->replaceAllUsesWith(NewLCSSA); 00608 NewLCSSA->addIncoming(OldLCSSA, NewExitBlock); 00609 } 00610 00611 } 00612 } 00613 00614 } 00615 00616 /// UnswitchNontrivialCondition - We determined that the loop is profitable 00617 /// to unswitch when LIC equal Val. Split it into loop versions and test the 00618 /// condition outside of either loop. Return the loops created as Out1/Out2. 00619 void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val, 00620 Loop *L) { 00621 Function *F = loopHeader->getParent(); 00622 DOUT << "loop-unswitch: Unswitching loop %" 00623 << loopHeader->getName() << " [" << L->getBlocks().size() 00624 << " blocks] in Function " << F->getName() 00625 << " when '" << *Val << "' == " << *LIC << "\n"; 00626 00627 LoopBlocks.clear(); 00628 NewBlocks.clear(); 00629 00630 // First step, split the preheader and exit blocks, and add these blocks to 00631 // the LoopBlocks list. 00632 BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, this); 00633 LoopBlocks.push_back(NewPreheader); 00634 00635 // We want the loop to come after the preheader, but before the exit blocks. 00636 LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end()); 00637 00638 SmallVector<BasicBlock*, 8> ExitBlocks; 00639 L->getUniqueExitBlocks(ExitBlocks); 00640 00641 // Split all of the edges from inside the loop to their exit blocks. Update 00642 // the appropriate Phi nodes as we do so. 00643 SplitExitEdges(L, ExitBlocks); 00644 00645 // The exit blocks may have been changed due to edge splitting, recompute. 00646 ExitBlocks.clear(); 00647 L->getUniqueExitBlocks(ExitBlocks); 00648 00649 // Add exit blocks to the loop blocks. 00650 LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end()); 00651 00652 // Next step, clone all of the basic blocks that make up the loop (including 00653 // the loop preheader and exit blocks), keeping track of the mapping between 00654 // the instructions and blocks. 00655 NewBlocks.reserve(LoopBlocks.size()); 00656 DenseMap<const Value*, Value*> ValueMap; 00657 for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) { 00658 BasicBlock *New = CloneBasicBlock(LoopBlocks[i], ValueMap, ".us", F); 00659 NewBlocks.push_back(New); 00660 ValueMap[LoopBlocks[i]] = New; // Keep the BB mapping. 00661 LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], New, L); 00662 } 00663 00664 // Splice the newly inserted blocks into the function right before the 00665 // original preheader. 00666 F->getBasicBlockList().splice(LoopBlocks[0], F->getBasicBlockList(), 00667 NewBlocks[0], F->end()); 00668 00669 // Now we create the new Loop object for the versioned loop. 00670 Loop *NewLoop = CloneLoop(L, L->getParentLoop(), ValueMap, LI, LPM); 00671 Loop *ParentLoop = L->getParentLoop(); 00672 if (ParentLoop) { 00673 // Make sure to add the cloned preheader and exit blocks to the parent loop 00674 // as well. 00675 ParentLoop->addBasicBlockToLoop(NewBlocks[0], LI->getBase()); 00676 } 00677 00678 for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) { 00679 BasicBlock *NewExit = cast<BasicBlock>(ValueMap[ExitBlocks[i]]); 00680 // The new exit block should be in the same loop as the old one. 00681 if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i])) 00682 ExitBBLoop->addBasicBlockToLoop(NewExit, LI->getBase()); 00683 00684 assert(NewExit->getTerminator()->getNumSuccessors() == 1 && 00685 "Exit block should have been split to have one successor!"); 00686 BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0); 00687 00688 // If the successor of the exit block had PHI nodes, add an entry for 00689 // NewExit. 00690 PHINode *PN; 00691 for (BasicBlock::iterator I = ExitSucc->begin(); 00692 (PN = dyn_cast<PHINode>(I)); ++I) { 00693 Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]); 00694 DenseMap<const Value *, Value*>::iterator It = ValueMap.find(V); 00695 if (It != ValueMap.end()) V = It->second; 00696 PN->addIncoming(V, NewExit); 00697 } 00698 } 00699 00700 // Rewrite the code to refer to itself. 00701 for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i) 00702 for (BasicBlock::iterator I = NewBlocks[i]->begin(), 00703 E = NewBlocks[i]->end(); I != E; ++I) 00704 RemapInstruction(I, ValueMap); 00705 00706 // Rewrite the original preheader to select between versions of the loop. 00707 BranchInst *OldBR = cast<BranchInst>(loopPreheader->getTerminator()); 00708 assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] && 00709 "Preheader splitting did not work correctly!"); 00710 00711 // Emit the new branch that selects between the two versions of this loop. 00712 EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR); 00713 LPM->deleteSimpleAnalysisValue(OldBR, L); 00714 OldBR->eraseFromParent(); 00715 00716 LoopProcessWorklist.push_back(NewLoop); 00717 redoLoop = true; 00718 00719 // Now we rewrite the original code to know that the condition is true and the 00720 // new code to know that the condition is false. 00721 RewriteLoopBodyWithConditionConstant(L , LIC, Val, false); 00722 00723 // It's possible that simplifying one loop could cause the other to be 00724 // deleted. If so, don't simplify it. 00725 if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop) 00726 RewriteLoopBodyWithConditionConstant(NewLoop, LIC, Val, true); 00727 00728 } 00729 00730 /// RemoveFromWorklist - Remove all instances of I from the worklist vector 00731 /// specified. 00732 static void RemoveFromWorklist(Instruction *I, 00733 std::vector<Instruction*> &Worklist) { 00734 std::vector<Instruction*>::iterator WI = std::find(Worklist.begin(), 00735 Worklist.end(), I); 00736 while (WI != Worklist.end()) { 00737 unsigned Offset = WI-Worklist.begin(); 00738 Worklist.erase(WI); 00739 WI = std::find(Worklist.begin()+Offset, Worklist.end(), I); 00740 } 00741 } 00742 00743 /// ReplaceUsesOfWith - When we find that I really equals V, remove I from the 00744 /// program, replacing all uses with V and update the worklist. 00745 static void ReplaceUsesOfWith(Instruction *I, Value *V, 00746 std::vector<Instruction*> &Worklist, 00747 Loop *L, LPPassManager *LPM) { 00748 DOUT << "Replace with '" << *V << "': " << *I; 00749 00750 // Add uses to the worklist, which may be dead now. 00751 for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) 00752 if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i))) 00753 Worklist.push_back(Use); 00754 00755 // Add users to the worklist which may be simplified now. 00756 for (Value::use_iterator UI = I->use_begin(), E = I->use_end(); 00757 UI != E; ++UI) 00758 Worklist.push_back(cast<Instruction>(*UI)); 00759 LPM->deleteSimpleAnalysisValue(I, L); 00760 RemoveFromWorklist(I, Worklist); 00761 I->replaceAllUsesWith(V); 00762 I->eraseFromParent(); 00763 ++NumSimplify; 00764 } 00765 00766 /// RemoveBlockIfDead - If the specified block is dead, remove it, update loop 00767 /// information, and remove any dead successors it has. 00768 /// 00769 void LoopUnswitch::RemoveBlockIfDead(BasicBlock *BB, 00770 std::vector<Instruction*> &Worklist, 00771 Loop *L) { 00772 if (pred_begin(BB) != pred_end(BB)) { 00773 // This block isn't dead, since an edge to BB was just removed, see if there 00774 // are any easy simplifications we can do now. 00775 if (BasicBlock *Pred = BB->getSinglePredecessor()) { 00776 // If it has one pred, fold phi nodes in BB. 00777 while (isa<PHINode>(BB->begin())) 00778 ReplaceUsesOfWith(BB->begin(), 00779 cast<PHINode>(BB->begin())->getIncomingValue(0), 00780 Worklist, L, LPM); 00781 00782 // If this is the header of a loop and the only pred is the latch, we now 00783 // have an unreachable loop. 00784 if (Loop *L = LI->getLoopFor(BB)) 00785 if (loopHeader == BB && L->contains(Pred)) { 00786 // Remove the branch from the latch to the header block, this makes 00787 // the header dead, which will make the latch dead (because the header 00788 // dominates the latch). 00789 LPM->deleteSimpleAnalysisValue(Pred->getTerminator(), L); 00790 Pred->getTerminator()->eraseFromParent(); 00791 new UnreachableInst(Pred); 00792 00793 // The loop is now broken, remove it from LI. 00794 RemoveLoopFromHierarchy(L); 00795 00796 // Reprocess the header, which now IS dead. 00797 RemoveBlockIfDead(BB, Worklist, L); 00798 return; 00799 } 00800 00801 // If pred ends in a uncond branch, add uncond branch to worklist so that 00802 // the two blocks will get merged. 00803 if (BranchInst *BI = dyn_cast<BranchInst>(Pred->getTerminator())) 00804 if (BI->isUnconditional()) 00805 Worklist.push_back(BI); 00806 } 00807 return; 00808 } 00809 00810 DOUT << "Nuking dead block: " << *BB; 00811 00812 // Remove the instructions in the basic block from the worklist. 00813 for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) { 00814 RemoveFromWorklist(I, Worklist); 00815 00816 // Anything that uses the instructions in this basic block should have their 00817 // uses replaced with undefs. 00818 if (!I->use_empty()) 00819 I->replaceAllUsesWith(UndefValue::get(I->getType())); 00820 } 00821 00822 // If this is the edge to the header block for a loop, remove the loop and 00823 // promote all subloops. 00824 if (Loop *BBLoop = LI->getLoopFor(BB)) { 00825 if (BBLoop->getLoopLatch() == BB) 00826 RemoveLoopFromHierarchy(BBLoop); 00827 } 00828 00829 // Remove the block from the loop info, which removes it from any loops it 00830 // was in. 00831 LI->removeBlock(BB); 00832 00833 00834 // Remove phi node entries in successors for this block. 00835 TerminatorInst *TI = BB->getTerminator(); 00836 SmallVector<BasicBlock*, 4> Succs; 00837 for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) { 00838 Succs.push_back(TI->getSuccessor(i)); 00839 TI->getSuccessor(i)->removePredecessor(BB); 00840 } 00841 00842 // Unique the successors, remove anything with multiple uses. 00843 array_pod_sort(Succs.begin(), Succs.end()); 00844 Succs.erase(std::unique(Succs.begin(), Succs.end()), Succs.end()); 00845 00846 // Remove the basic block, including all of the instructions contained in it. 00847 LPM->deleteSimpleAnalysisValue(BB, L); 00848 BB->eraseFromParent(); 00849 // Remove successor blocks here that are not dead, so that we know we only 00850 // have dead blocks in this list. Nondead blocks have a way of becoming dead, 00851 // then getting removed before we revisit them, which is badness. 00852 // 00853 for (unsigned i = 0; i != Succs.size(); ++i) 00854 if (pred_begin(Succs[i]) != pred_end(Succs[i])) { 00855 // One exception is loop headers. If this block was the preheader for a 00856 // loop, then we DO want to visit the loop so the loop gets deleted. 00857 // We know that if the successor is a loop header, that this loop had to 00858 // be the preheader: the case where this was the latch block was handled 00859 // above and headers can only have two predecessors. 00860 if (!LI->isLoopHeader(Succs[i])) { 00861 Succs.erase(Succs.begin()+i); 00862 --i; 00863 } 00864 } 00865 00866 for (unsigned i = 0, e = Succs.size(); i != e; ++i) 00867 RemoveBlockIfDead(Succs[i], Worklist, L); 00868 } 00869 00870 /// RemoveLoopFromHierarchy - We have discovered that the specified loop has 00871 /// become unwrapped, either because the backedge was deleted, or because the 00872 /// edge into the header was removed. If the edge into the header from the 00873 /// latch block was removed, the loop is unwrapped but subloops are still alive, 00874 /// so they just reparent loops. If the loops are actually dead, they will be 00875 /// removed later. 00876 void LoopUnswitch::RemoveLoopFromHierarchy(Loop *L) { 00877 LPM->deleteLoopFromQueue(L); 00878 RemoveLoopFromWorklist(L); 00879 } 00880 00881 // RewriteLoopBodyWithConditionConstant - We know either that the value LIC has 00882 // the value specified by Val in the specified loop, or we know it does NOT have 00883 // that value. Rewrite any uses of LIC or of properties correlated to it. 00884 void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC, 00885 Constant *Val, 00886 bool IsEqual) { 00887 assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?"); 00888 00889 // FIXME: Support correlated properties, like: 00890 // for (...) 00891 // if (li1 < li2) 00892 // ... 00893 // if (li1 > li2) 00894 // ... 00895 00896 // FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches, 00897 // selects, switches. 00898 std::vector<User*> Users(LIC->use_begin(), LIC->use_end()); 00899 std::vector<Instruction*> Worklist; 00900 00901 // If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC 00902 // in the loop with the appropriate one directly. 00903 if (IsEqual || (isa<ConstantInt>(Val) && Val->getType() == Type::Int1Ty)) { 00904 Value *Replacement; 00905 if (IsEqual) 00906 Replacement = Val; 00907 else 00908 Replacement = ConstantInt::get(Type::Int1Ty, 00909 !cast<ConstantInt>(Val)->getZExtValue()); 00910 00911 for (unsigned i = 0, e = Users.size(); i != e; ++i) 00912 if (Instruction *U = cast<Instruction>(Users[i])) { 00913 if (!L->contains(U->getParent())) 00914 continue; 00915 U->replaceUsesOfWith(LIC, Replacement); 00916 Worklist.push_back(U); 00917 } 00918 } else { 00919 // Otherwise, we don't know the precise value of LIC, but we do know that it 00920 // is certainly NOT "Val". As such, simplify any uses in the loop that we 00921 // can. This case occurs when we unswitch switch statements. 00922 for (unsigned i = 0, e = Users.size(); i != e; ++i) 00923 if (Instruction *U = cast<Instruction>(Users[i])) { 00924 if (!L->contains(U->getParent())) 00925 continue; 00926 00927 Worklist.push_back(U); 00928 00929 // If we know that LIC is not Val, use this info to simplify code. 00930 if (SwitchInst *SI = dyn_cast<SwitchInst>(U)) { 00931 for (unsigned i = 1, e = SI->getNumCases(); i != e; ++i) { 00932 if (SI->getCaseValue(i) == Val) { 00933 // Found a dead case value. Don't remove PHI nodes in the 00934 // successor if they become single-entry, those PHI nodes may 00935 // be in the Users list. 00936 00937 // FIXME: This is a hack. We need to keep the successor around 00938 // and hooked up so as to preserve the loop structure, because 00939 // trying to update it is complicated. So instead we preserve the 00940 // loop structure and put the block on an dead code path. 00941 00942 BasicBlock *SISucc = SI->getSuccessor(i); 00943 BasicBlock* Old = SI->getParent(); 00944 BasicBlock* Split = SplitBlock(Old, SI, this); 00945 00946 Instruction* OldTerm = Old->getTerminator(); 00947 BranchInst::Create(Split, SISucc, 00948 ConstantInt::getTrue(), OldTerm); 00949 00950 LPM->deleteSimpleAnalysisValue(Old->getTerminator(), L); 00951 Old->getTerminator()->eraseFromParent(); 00952 00953 PHINode *PN; 00954 for (BasicBlock::iterator II = SISucc->begin(); 00955 (PN = dyn_cast<PHINode>(II)); ++II) { 00956 Value *InVal = PN->removeIncomingValue(Split, false); 00957 PN->addIncoming(InVal, Old); 00958 } 00959 00960 SI->removeCase(i); 00961 break; 00962 } 00963 } 00964 } 00965 00966 // TODO: We could do other simplifications, for example, turning 00967 // LIC == Val -> false. 00968 } 00969 } 00970 00971 SimplifyCode(Worklist, L); 00972 } 00973 00974 /// SimplifyCode - Okay, now that we have simplified some instructions in the 00975 /// loop, walk over it and constant prop, dce, and fold control flow where 00976 /// possible. Note that this is effectively a very simple loop-structure-aware 00977 /// optimizer. During processing of this loop, L could very well be deleted, so 00978 /// it must not be used. 00979 /// 00980 /// FIXME: When the loop optimizer is more mature, separate this out to a new 00981 /// pass. 00982 /// 00983 void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L) { 00984 while (!Worklist.empty()) { 00985 Instruction *I = Worklist.back(); 00986 Worklist.pop_back(); 00987 00988 // Simple constant folding. 00989 if (Constant *C = ConstantFoldInstruction(I)) { 00990 ReplaceUsesOfWith(I, C, Worklist, L, LPM); 00991 continue; 00992 } 00993 00994 // Simple DCE. 00995 if (isInstructionTriviallyDead(I)) { 00996 DOUT << "Remove dead instruction '" << *I; 00997 00998 // Add uses to the worklist, which may be dead now. 00999 for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) 01000 if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i))) 01001 Worklist.push_back(Use); 01002 LPM->deleteSimpleAnalysisValue(I, L); 01003 RemoveFromWorklist(I, Worklist); 01004 I->eraseFromParent(); 01005 ++NumSimplify; 01006 continue; 01007 } 01008 01009 // Special case hacks that appear commonly in unswitched code. 01010 switch (I->getOpcode()) { 01011 case Instruction::Select: 01012 if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(0))) { 01013 ReplaceUsesOfWith(I, I->getOperand(!CB->getZExtValue()+1), Worklist, L, 01014 LPM); 01015 continue; 01016 } 01017 break; 01018 case Instruction::And: 01019 if (isa<ConstantInt>(I->getOperand(0)) && 01020 I->getOperand(0)->getType() == Type::Int1Ty) // constant -> RHS 01021 cast<BinaryOperator>(I)->swapOperands(); 01022 if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(1))) 01023 if (CB->getType() == Type::Int1Ty) { 01024 if (CB->isOne()) // X & 1 -> X 01025 ReplaceUsesOfWith(I, I->getOperand(0), Worklist, L, LPM); 01026 else // X & 0 -> 0 01027 ReplaceUsesOfWith(I, I->getOperand(1), Worklist, L, LPM); 01028 continue; 01029 } 01030 break; 01031 case Instruction::Or: 01032 if (isa<ConstantInt>(I->getOperand(0)) && 01033 I->getOperand(0)->getType() == Type::Int1Ty) // constant -> RHS 01034 cast<BinaryOperator>(I)->swapOperands(); 01035 if (ConstantInt *CB = dyn_cast<ConstantInt>(I->getOperand(1))) 01036 if (CB->getType() == Type::Int1Ty) { 01037 if (CB->isOne()) // X | 1 -> 1 01038 ReplaceUsesOfWith(I, I->getOperand(1), Worklist, L, LPM); 01039 else // X | 0 -> X 01040 ReplaceUsesOfWith(I, I->getOperand(0), Worklist, L, LPM); 01041 continue; 01042 } 01043 break; 01044 case Instruction::Br: { 01045 BranchInst *BI = cast<BranchInst>(I); 01046 if (BI->isUnconditional()) { 01047 // If BI's parent is the only pred of the successor, fold the two blocks 01048 // together. 01049 BasicBlock *Pred = BI->getParent(); 01050 BasicBlock *Succ = BI->getSuccessor(0); 01051 BasicBlock *SinglePred = Succ->getSinglePredecessor(); 01052 if (!SinglePred) continue; // Nothing to do. 01053 assert(SinglePred == Pred && "CFG broken"); 01054 01055 DOUT << "Merging blocks: " << Pred->getName() << " <- " 01056 << Succ->getName() << "\n"; 01057 01058 // Resolve any single entry PHI nodes in Succ. 01059 while (PHINode *PN = dyn_cast<PHINode>(Succ->begin())) 01060 ReplaceUsesOfWith(PN, PN->getIncomingValue(0), Worklist, L, LPM); 01061 01062 // Move all of the successor contents from Succ to Pred. 01063 Pred->getInstList().splice(BI, Succ->getInstList(), Succ->begin(), 01064 Succ->end()); 01065 LPM->deleteSimpleAnalysisValue(BI, L); 01066 BI->eraseFromParent(); 01067 RemoveFromWorklist(BI, Worklist); 01068 01069 // If Succ has any successors with PHI nodes, update them to have 01070 // entries coming from Pred instead of Succ. 01071 Succ->replaceAllUsesWith(Pred); 01072 01073 // Remove Succ from the loop tree. 01074 LI->removeBlock(Succ); 01075 LPM->deleteSimpleAnalysisValue(Succ, L); 01076 Succ->eraseFromParent(); 01077 ++NumSimplify; 01078 } else if (ConstantInt *CB = dyn_cast<ConstantInt>(BI->getCondition())){ 01079 // Conditional branch. Turn it into an unconditional branch, then 01080 // remove dead blocks. 01081 break; // FIXME: Enable. 01082 01083 DOUT << "Folded branch: " << *BI; 01084 BasicBlock *DeadSucc = BI->getSuccessor(CB->getZExtValue()); 01085 BasicBlock *LiveSucc = BI->getSuccessor(!CB->getZExtValue()); 01086 DeadSucc->removePredecessor(BI->getParent(), true); 01087 Worklist.push_back(BranchInst::Create(LiveSucc, BI)); 01088 LPM->deleteSimpleAnalysisValue(BI, L); 01089 BI->eraseFromParent(); 01090 RemoveFromWorklist(BI, Worklist); 01091 ++NumSimplify; 01092 01093 RemoveBlockIfDead(DeadSucc, Worklist, L); 01094 } 01095 break; 01096 } 01097 } 01098 } 01099 }