LLVM API Documentation
00001 //===-- MachineFunction.cpp -----------------------------------------------===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // Collect native machine code information for a function. This allows 00011 // target-specific information about the generated code to be stored with each 00012 // function. 00013 // 00014 //===----------------------------------------------------------------------===// 00015 00016 #include "llvm/DerivedTypes.h" 00017 #include "llvm/CodeGen/MachineConstantPool.h" 00018 #include "llvm/CodeGen/MachineFunctionPass.h" 00019 #include "llvm/CodeGen/MachineFrameInfo.h" 00020 #include "llvm/CodeGen/MachineInstr.h" 00021 #include "llvm/CodeGen/MachineJumpTableInfo.h" 00022 #include "llvm/CodeGen/MachineRegisterInfo.h" 00023 #include "llvm/CodeGen/Passes.h" 00024 #include "llvm/Target/TargetData.h" 00025 #include "llvm/Target/TargetMachine.h" 00026 #include "llvm/Target/TargetFrameInfo.h" 00027 #include "llvm/Function.h" 00028 #include "llvm/Instructions.h" 00029 #include "llvm/Support/Compiler.h" 00030 #include "llvm/Support/GraphWriter.h" 00031 #include "llvm/Support/raw_ostream.h" 00032 #include "llvm/ADT/STLExtras.h" 00033 #include "llvm/Config/config.h" 00034 #include <fstream> 00035 #include <sstream> 00036 using namespace llvm; 00037 00038 static AnnotationID MF_AID( 00039 AnnotationManager::getID("CodeGen::MachineCodeForFunction")); 00040 00041 // Out of line virtual function to home classes. 00042 void MachineFunctionPass::virtfn() {} 00043 00044 namespace { 00045 struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass { 00046 static char ID; 00047 00048 std::ostream *OS; 00049 const std::string Banner; 00050 00051 Printer (std::ostream *os, const std::string &banner) 00052 : MachineFunctionPass(&ID), OS(os), Banner(banner) {} 00053 00054 const char *getPassName() const { return "MachineFunction Printer"; } 00055 00056 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 00057 AU.setPreservesAll(); 00058 } 00059 00060 bool runOnMachineFunction(MachineFunction &MF) { 00061 (*OS) << Banner; 00062 MF.print (*OS); 00063 return false; 00064 } 00065 }; 00066 char Printer::ID = 0; 00067 } 00068 00069 /// Returns a newly-created MachineFunction Printer pass. The default output 00070 /// stream is std::cerr; the default banner is empty. 00071 /// 00072 FunctionPass *llvm::createMachineFunctionPrinterPass(std::ostream *OS, 00073 const std::string &Banner){ 00074 return new Printer(OS, Banner); 00075 } 00076 00077 namespace { 00078 struct VISIBILITY_HIDDEN Deleter : public MachineFunctionPass { 00079 static char ID; 00080 Deleter() : MachineFunctionPass(&ID) {} 00081 00082 const char *getPassName() const { return "Machine Code Deleter"; } 00083 00084 bool runOnMachineFunction(MachineFunction &MF) { 00085 // Delete the annotation from the function now. 00086 MachineFunction::destruct(MF.getFunction()); 00087 return true; 00088 } 00089 }; 00090 char Deleter::ID = 0; 00091 } 00092 00093 /// MachineCodeDeletion Pass - This pass deletes all of the machine code for 00094 /// the current function, which should happen after the function has been 00095 /// emitted to a .s file or to memory. 00096 FunctionPass *llvm::createMachineCodeDeleter() { 00097 return new Deleter(); 00098 } 00099 00100 00101 00102 //===---------------------------------------------------------------------===// 00103 // MachineFunction implementation 00104 //===---------------------------------------------------------------------===// 00105 00106 void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) { 00107 MBB->getParent()->DeleteMachineBasicBlock(MBB); 00108 } 00109 00110 MachineFunction::MachineFunction(const Function *F, 00111 const TargetMachine &TM) 00112 : Annotation(MF_AID), Fn(F), Target(TM) { 00113 if (TM.getRegisterInfo()) 00114 RegInfo = new (Allocator.Allocate<MachineRegisterInfo>()) 00115 MachineRegisterInfo(*TM.getRegisterInfo()); 00116 else 00117 RegInfo = 0; 00118 MFInfo = 0; 00119 FrameInfo = new (Allocator.Allocate<MachineFrameInfo>()) 00120 MachineFrameInfo(*TM.getFrameInfo()); 00121 ConstantPool = new (Allocator.Allocate<MachineConstantPool>()) 00122 MachineConstantPool(TM.getTargetData()); 00123 00124 // Set up jump table. 00125 const TargetData &TD = *TM.getTargetData(); 00126 bool IsPic = TM.getRelocationModel() == Reloc::PIC_; 00127 unsigned EntrySize = IsPic ? 4 : TD.getPointerSize(); 00128 unsigned Alignment = IsPic ? TD.getABITypeAlignment(Type::Int32Ty) 00129 : TD.getPointerABIAlignment(); 00130 JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>()) 00131 MachineJumpTableInfo(EntrySize, Alignment); 00132 } 00133 00134 MachineFunction::~MachineFunction() { 00135 BasicBlocks.clear(); 00136 InstructionRecycler.clear(Allocator); 00137 BasicBlockRecycler.clear(Allocator); 00138 if (RegInfo) 00139 RegInfo->~MachineRegisterInfo(); Allocator.Deallocate(RegInfo); 00140 if (MFInfo) { 00141 MFInfo->~MachineFunctionInfo(); Allocator.Deallocate(MFInfo); 00142 } 00143 FrameInfo->~MachineFrameInfo(); Allocator.Deallocate(FrameInfo); 00144 ConstantPool->~MachineConstantPool(); Allocator.Deallocate(ConstantPool); 00145 JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo); 00146 } 00147 00148 00149 /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and 00150 /// recomputes them. This guarantees that the MBB numbers are sequential, 00151 /// dense, and match the ordering of the blocks within the function. If a 00152 /// specific MachineBasicBlock is specified, only that block and those after 00153 /// it are renumbered. 00154 void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) { 00155 if (empty()) { MBBNumbering.clear(); return; } 00156 MachineFunction::iterator MBBI, E = end(); 00157 if (MBB == 0) 00158 MBBI = begin(); 00159 else 00160 MBBI = MBB; 00161 00162 // Figure out the block number this should have. 00163 unsigned BlockNo = 0; 00164 if (MBBI != begin()) 00165 BlockNo = prior(MBBI)->getNumber()+1; 00166 00167 for (; MBBI != E; ++MBBI, ++BlockNo) { 00168 if (MBBI->getNumber() != (int)BlockNo) { 00169 // Remove use of the old number. 00170 if (MBBI->getNumber() != -1) { 00171 assert(MBBNumbering[MBBI->getNumber()] == &*MBBI && 00172 "MBB number mismatch!"); 00173 MBBNumbering[MBBI->getNumber()] = 0; 00174 } 00175 00176 // If BlockNo is already taken, set that block's number to -1. 00177 if (MBBNumbering[BlockNo]) 00178 MBBNumbering[BlockNo]->setNumber(-1); 00179 00180 MBBNumbering[BlockNo] = MBBI; 00181 MBBI->setNumber(BlockNo); 00182 } 00183 } 00184 00185 // Okay, all the blocks are renumbered. If we have compactified the block 00186 // numbering, shrink MBBNumbering now. 00187 assert(BlockNo <= MBBNumbering.size() && "Mismatch!"); 00188 MBBNumbering.resize(BlockNo); 00189 } 00190 00191 /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead 00192 /// of `new MachineInstr'. 00193 /// 00194 MachineInstr * 00195 MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID, 00196 DebugLoc DL, bool NoImp) { 00197 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 00198 MachineInstr(TID, DL, NoImp); 00199 } 00200 00201 /// CloneMachineInstr - Create a new MachineInstr which is a copy of the 00202 /// 'Orig' instruction, identical in all ways except the the instruction 00203 /// has no parent, prev, or next. 00204 /// 00205 MachineInstr * 00206 MachineFunction::CloneMachineInstr(const MachineInstr *Orig) { 00207 return new (InstructionRecycler.Allocate<MachineInstr>(Allocator)) 00208 MachineInstr(*this, *Orig); 00209 } 00210 00211 /// DeleteMachineInstr - Delete the given MachineInstr. 00212 /// 00213 void 00214 MachineFunction::DeleteMachineInstr(MachineInstr *MI) { 00215 // Clear the instructions memoperands. This must be done manually because 00216 // the instruction's parent pointer is now null, so it can't properly 00217 // deallocate them on its own. 00218 MI->clearMemOperands(*this); 00219 00220 MI->~MachineInstr(); 00221 InstructionRecycler.Deallocate(Allocator, MI); 00222 } 00223 00224 /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this 00225 /// instead of `new MachineBasicBlock'. 00226 /// 00227 MachineBasicBlock * 00228 MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) { 00229 return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator)) 00230 MachineBasicBlock(*this, bb); 00231 } 00232 00233 /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock. 00234 /// 00235 void 00236 MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) { 00237 assert(MBB->getParent() == this && "MBB parent mismatch!"); 00238 MBB->~MachineBasicBlock(); 00239 BasicBlockRecycler.Deallocate(Allocator, MBB); 00240 } 00241 00242 void MachineFunction::dump() const { 00243 print(*cerr.stream()); 00244 } 00245 00246 void MachineFunction::print(std::ostream &OS) const { 00247 OS << "# Machine code for " << Fn->getName () << "():\n"; 00248 00249 // Print Frame Information 00250 FrameInfo->print(*this, OS); 00251 00252 // Print JumpTable Information 00253 JumpTableInfo->print(OS); 00254 00255 // Print Constant Pool 00256 { 00257 raw_os_ostream OSS(OS); 00258 ConstantPool->print(OSS); 00259 } 00260 00261 const TargetRegisterInfo *TRI = getTarget().getRegisterInfo(); 00262 00263 if (RegInfo && !RegInfo->livein_empty()) { 00264 OS << "Live Ins:"; 00265 for (MachineRegisterInfo::livein_iterator 00266 I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) { 00267 if (TRI) 00268 OS << " " << TRI->getName(I->first); 00269 else 00270 OS << " Reg #" << I->first; 00271 00272 if (I->second) 00273 OS << " in VR#" << I->second << " "; 00274 } 00275 OS << "\n"; 00276 } 00277 if (RegInfo && !RegInfo->liveout_empty()) { 00278 OS << "Live Outs:"; 00279 for (MachineRegisterInfo::liveout_iterator 00280 I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I) 00281 if (TRI) 00282 OS << " " << TRI->getName(*I); 00283 else 00284 OS << " Reg #" << *I; 00285 OS << "\n"; 00286 } 00287 00288 for (const_iterator BB = begin(); BB != end(); ++BB) 00289 BB->print(OS); 00290 00291 OS << "\n# End machine code for " << Fn->getName () << "().\n\n"; 00292 } 00293 00294 /// CFGOnly flag - This is used to control whether or not the CFG graph printer 00295 /// prints out the contents of basic blocks or not. This is acceptable because 00296 /// this code is only really used for debugging purposes. 00297 /// 00298 static bool CFGOnly = false; 00299 00300 namespace llvm { 00301 template<> 00302 struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits { 00303 static std::string getGraphName(const MachineFunction *F) { 00304 return "CFG for '" + F->getFunction()->getName() + "' function"; 00305 } 00306 00307 static std::string getNodeLabel(const MachineBasicBlock *Node, 00308 const MachineFunction *Graph) { 00309 if (CFGOnly && Node->getBasicBlock() && 00310 !Node->getBasicBlock()->getName().empty()) 00311 return Node->getBasicBlock()->getName() + ":"; 00312 00313 std::ostringstream Out; 00314 if (CFGOnly) { 00315 Out << Node->getNumber() << ':'; 00316 return Out.str(); 00317 } 00318 00319 Node->print(Out); 00320 00321 std::string OutStr = Out.str(); 00322 if (OutStr[0] == '\n') OutStr.erase(OutStr.begin()); 00323 00324 // Process string output to make it nicer... 00325 for (unsigned i = 0; i != OutStr.length(); ++i) 00326 if (OutStr[i] == '\n') { // Left justify 00327 OutStr[i] = '\\'; 00328 OutStr.insert(OutStr.begin()+i+1, 'l'); 00329 } 00330 return OutStr; 00331 } 00332 }; 00333 } 00334 00335 void MachineFunction::viewCFG() const 00336 { 00337 #ifndef NDEBUG 00338 ViewGraph(this, "mf" + getFunction()->getName()); 00339 #else 00340 cerr << "SelectionDAG::viewGraph is only available in debug builds on " 00341 << "systems with Graphviz or gv!\n"; 00342 #endif // NDEBUG 00343 } 00344 00345 void MachineFunction::viewCFGOnly() const 00346 { 00347 CFGOnly = true; 00348 viewCFG(); 00349 CFGOnly = false; 00350 } 00351 00352 // The next two methods are used to construct and to retrieve 00353 // the MachineCodeForFunction object for the given function. 00354 // construct() -- Allocates and initializes for a given function and target 00355 // get() -- Returns a handle to the object. 00356 // This should not be called before "construct()" 00357 // for a given Function. 00358 // 00359 MachineFunction& 00360 MachineFunction::construct(const Function *Fn, const TargetMachine &Tar) 00361 { 00362 assert(Fn->getAnnotation(MF_AID) == 0 && 00363 "Object already exists for this function!"); 00364 MachineFunction* mcInfo = new MachineFunction(Fn, Tar); 00365 Fn->addAnnotation(mcInfo); 00366 return *mcInfo; 00367 } 00368 00369 void MachineFunction::destruct(const Function *Fn) { 00370 bool Deleted = Fn->deleteAnnotation(MF_AID); 00371 assert(Deleted && "Machine code did not exist for function!"); 00372 Deleted = Deleted; // silence warning when no assertions. 00373 } 00374 00375 MachineFunction& MachineFunction::get(const Function *F) 00376 { 00377 MachineFunction *mc = (MachineFunction*)F->getAnnotation(MF_AID); 00378 assert(mc && "Call construct() method first to allocate the object"); 00379 return *mc; 00380 } 00381 00382 /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given 00383 /// source file, line, and column. If none currently exists, create add a new 00384 /// new DebugLocTuple and insert it into the DebugIdMap. 00385 unsigned MachineFunction::getOrCreateDebugLocID(unsigned Src, unsigned Line, 00386 unsigned Col) { 00387 struct DebugLocTuple Tuple(Src, Line, Col); 00388 DenseMap<DebugLocTuple, unsigned>::iterator II 00389 = DebugLocInfo.DebugIdMap.find(Tuple); 00390 if (II != DebugLocInfo.DebugIdMap.end()) 00391 return II->second; 00392 // Add a new tuple. 00393 unsigned Id = DebugLocInfo.DebugLocations.size(); 00394 DebugLocInfo.DebugLocations.push_back(Tuple); 00395 DebugLocInfo.DebugIdMap[Tuple] = Id; 00396 return Id; 00397 } 00398 00399 //===----------------------------------------------------------------------===// 00400 // MachineFrameInfo implementation 00401 //===----------------------------------------------------------------------===// 00402 00403 /// CreateFixedObject - Create a new object at a fixed location on the stack. 00404 /// All fixed objects should be created before other objects are created for 00405 /// efficiency. By default, fixed objects are immutable. This returns an 00406 /// index with a negative value. 00407 /// 00408 int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, 00409 bool Immutable) { 00410 assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); 00411 Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable)); 00412 return -++NumFixedObjects; 00413 } 00414 00415 00416 void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{ 00417 const TargetFrameInfo *FI = MF.getTarget().getFrameInfo(); 00418 int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); 00419 00420 for (unsigned i = 0, e = Objects.size(); i != e; ++i) { 00421 const StackObject &SO = Objects[i]; 00422 OS << " <fi#" << (int)(i-NumFixedObjects) << ">: "; 00423 if (SO.Size == ~0ULL) { 00424 OS << "dead\n"; 00425 continue; 00426 } 00427 if (SO.Size == 0) 00428 OS << "variable sized"; 00429 else 00430 OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ","); 00431 OS << " alignment is " << SO.Alignment << " byte" 00432 << (SO.Alignment != 1 ? "s," : ","); 00433 00434 if (i < NumFixedObjects) 00435 OS << " fixed"; 00436 if (i < NumFixedObjects || SO.SPOffset != -1) { 00437 int64_t Off = SO.SPOffset - ValOffset; 00438 OS << " at location [SP"; 00439 if (Off > 0) 00440 OS << "+" << Off; 00441 else if (Off < 0) 00442 OS << Off; 00443 OS << "]"; 00444 } 00445 OS << "\n"; 00446 } 00447 00448 if (HasVarSizedObjects) 00449 OS << " Stack frame contains variable sized objects\n"; 00450 } 00451 00452 void MachineFrameInfo::dump(const MachineFunction &MF) const { 00453 print(MF, *cerr.stream()); 00454 } 00455 00456 00457 //===----------------------------------------------------------------------===// 00458 // MachineJumpTableInfo implementation 00459 //===----------------------------------------------------------------------===// 00460 00461 /// getJumpTableIndex - Create a new jump table entry in the jump table info 00462 /// or return an existing one. 00463 /// 00464 unsigned MachineJumpTableInfo::getJumpTableIndex( 00465 const std::vector<MachineBasicBlock*> &DestBBs) { 00466 assert(!DestBBs.empty() && "Cannot create an empty jump table!"); 00467 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) 00468 if (JumpTables[i].MBBs == DestBBs) 00469 return i; 00470 00471 JumpTables.push_back(MachineJumpTableEntry(DestBBs)); 00472 return JumpTables.size()-1; 00473 } 00474 00475 00476 void MachineJumpTableInfo::print(std::ostream &OS) const { 00477 // FIXME: this is lame, maybe we could print out the MBB numbers or something 00478 // like {1, 2, 4, 5, 3, 0} 00479 for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) { 00480 OS << " <jt#" << i << "> has " << JumpTables[i].MBBs.size() 00481 << " entries\n"; 00482 } 00483 } 00484 00485 void MachineJumpTableInfo::dump() const { print(*cerr.stream()); } 00486 00487 00488 //===----------------------------------------------------------------------===// 00489 // MachineConstantPool implementation 00490 //===----------------------------------------------------------------------===// 00491 00492 const Type *MachineConstantPoolEntry::getType() const { 00493 if (isMachineConstantPoolEntry()) 00494 return Val.MachineCPVal->getType(); 00495 return Val.ConstVal->getType(); 00496 } 00497 00498 MachineConstantPool::~MachineConstantPool() { 00499 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 00500 if (Constants[i].isMachineConstantPoolEntry()) 00501 delete Constants[i].Val.MachineCPVal; 00502 } 00503 00504 /// getConstantPoolIndex - Create a new entry in the constant pool or return 00505 /// an existing one. User must specify the log2 of the minimum required 00506 /// alignment for the object. 00507 /// 00508 unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 00509 unsigned Alignment) { 00510 assert(Alignment && "Alignment must be specified!"); 00511 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 00512 00513 // Check to see if we already have this constant. 00514 // 00515 // FIXME, this could be made much more efficient for large constant pools. 00516 unsigned AlignMask = (1 << Alignment)-1; 00517 for (unsigned i = 0, e = Constants.size(); i != e; ++i) 00518 if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0) 00519 return i; 00520 00521 unsigned Offset = 0; 00522 if (!Constants.empty()) { 00523 Offset = Constants.back().getOffset(); 00524 Offset += TD->getTypePaddedSize(Constants.back().getType()); 00525 Offset = (Offset+AlignMask)&~AlignMask; 00526 } 00527 00528 Constants.push_back(MachineConstantPoolEntry(C, Offset)); 00529 return Constants.size()-1; 00530 } 00531 00532 unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V, 00533 unsigned Alignment) { 00534 assert(Alignment && "Alignment must be specified!"); 00535 if (Alignment > PoolAlignment) PoolAlignment = Alignment; 00536 00537 // Check to see if we already have this constant. 00538 // 00539 // FIXME, this could be made much more efficient for large constant pools. 00540 unsigned AlignMask = (1 << Alignment)-1; 00541 int Idx = V->getExistingMachineCPValue(this, Alignment); 00542 if (Idx != -1) 00543 return (unsigned)Idx; 00544 00545 unsigned Offset = 0; 00546 if (!Constants.empty()) { 00547 Offset = Constants.back().getOffset(); 00548 Offset += TD->getTypePaddedSize(Constants.back().getType()); 00549 Offset = (Offset+AlignMask)&~AlignMask; 00550 } 00551 00552 Constants.push_back(MachineConstantPoolEntry(V, Offset)); 00553 return Constants.size()-1; 00554 } 00555 00556 void MachineConstantPool::print(raw_ostream &OS) const { 00557 for (unsigned i = 0, e = Constants.size(); i != e; ++i) { 00558 OS << " <cp#" << i << "> is"; 00559 if (Constants[i].isMachineConstantPoolEntry()) 00560 Constants[i].Val.MachineCPVal->print(OS); 00561 else 00562 OS << *(Value*)Constants[i].Val.ConstVal; 00563 OS << " , offset=" << Constants[i].getOffset(); 00564 OS << "\n"; 00565 } 00566 } 00567 00568 void MachineConstantPool::dump() const { print(errs()); errs().flush(); }