LLVM API Documentation

MachineFunction.h

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00001 //===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
00002 //
00003 //                     The LLVM Compiler Infrastructure
00004 //
00005 // This file is distributed under the University of Illinois Open Source
00006 // License. See LICENSE.TXT for details.
00007 //
00008 //===----------------------------------------------------------------------===//
00009 //
00010 // Collect native machine code for a function.  This class contains a list of
00011 // MachineBasicBlock instances that make up the current compiled function.
00012 //
00013 // This class also contains pointers to various classes which hold
00014 // target-specific information about the generated code.
00015 //
00016 //===----------------------------------------------------------------------===//
00017 
00018 #ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
00019 #define LLVM_CODEGEN_MACHINEFUNCTION_H
00020 
00021 #include "llvm/ADT/ilist.h"
00022 #include "llvm/CodeGen/DebugLoc.h"
00023 #include "llvm/CodeGen/MachineBasicBlock.h"
00024 #include "llvm/Support/Annotation.h"
00025 #include "llvm/Support/Allocator.h"
00026 #include "llvm/Support/Recycler.h"
00027 
00028 namespace llvm {
00029 
00030 class Function;
00031 class MachineRegisterInfo;
00032 class MachineFrameInfo;
00033 class MachineConstantPool;
00034 class MachineJumpTableInfo;
00035 class TargetMachine;
00036 
00037 template <>
00038 struct ilist_traits<MachineBasicBlock>
00039     : public ilist_default_traits<MachineBasicBlock> {
00040   mutable MachineBasicBlock Sentinel;
00041 public:
00042   MachineBasicBlock *createSentinel() const { return &Sentinel; }
00043   void destroySentinel(MachineBasicBlock *) const {}
00044 
00045   void addNodeToList(MachineBasicBlock* MBB);
00046   void removeNodeFromList(MachineBasicBlock* MBB);
00047   void deleteNode(MachineBasicBlock *MBB);
00048 private:
00049   void createNode(const MachineBasicBlock &);
00050 };
00051 
00052 /// MachineFunctionInfo - This class can be derived from and used by targets to
00053 /// hold private target-specific information for each MachineFunction.  Objects
00054 /// of type are accessed/created with MF::getInfo and destroyed when the
00055 /// MachineFunction is destroyed.
00056 struct MachineFunctionInfo {
00057   virtual ~MachineFunctionInfo() {}
00058 };
00059 
00060 class MachineFunction : private Annotation {
00061   const Function *Fn;
00062   const TargetMachine &Target;
00063 
00064   // RegInfo - Information about each register in use in the function.
00065   MachineRegisterInfo *RegInfo;
00066 
00067   // Used to keep track of target-specific per-machine function information for
00068   // the target implementation.
00069   MachineFunctionInfo *MFInfo;
00070 
00071   // Keep track of objects allocated on the stack.
00072   MachineFrameInfo *FrameInfo;
00073 
00074   // Keep track of constants which are spilled to memory
00075   MachineConstantPool *ConstantPool;
00076   
00077   // Keep track of jump tables for switch instructions
00078   MachineJumpTableInfo *JumpTableInfo;
00079 
00080   // Function-level unique numbering for MachineBasicBlocks.  When a
00081   // MachineBasicBlock is inserted into a MachineFunction is it automatically
00082   // numbered and this vector keeps track of the mapping from ID's to MBB's.
00083   std::vector<MachineBasicBlock*> MBBNumbering;
00084 
00085   // Pool-allocate MachineFunction-lifetime and IR objects.
00086   BumpPtrAllocator Allocator;
00087 
00088   // Allocation management for instructions in function.
00089   Recycler<MachineInstr> InstructionRecycler;
00090 
00091   // Allocation management for basic blocks in function.
00092   Recycler<MachineBasicBlock> BasicBlockRecycler;
00093 
00094   // List of machine basic blocks in function
00095   typedef ilist<MachineBasicBlock> BasicBlockListType;
00096   BasicBlockListType BasicBlocks;
00097 
00098   // Tracks debug locations.
00099   DebugLocTracker DebugLocInfo;
00100 
00101 public:
00102   MachineFunction(const Function *Fn, const TargetMachine &TM);
00103   ~MachineFunction();
00104 
00105   /// getFunction - Return the LLVM function that this machine code represents
00106   ///
00107   const Function *getFunction() const { return Fn; }
00108 
00109   /// getTarget - Return the target machine this machine code is compiled with
00110   ///
00111   const TargetMachine &getTarget() const { return Target; }
00112 
00113   /// getRegInfo - Return information about the registers currently in use.
00114   ///
00115   MachineRegisterInfo &getRegInfo() { return *RegInfo; }
00116   const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
00117 
00118   /// getFrameInfo - Return the frame info object for the current function.
00119   /// This object contains information about objects allocated on the stack
00120   /// frame of the current function in an abstract way.
00121   ///
00122   MachineFrameInfo *getFrameInfo() { return FrameInfo; }
00123   const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
00124 
00125   /// getJumpTableInfo - Return the jump table info object for the current 
00126   /// function.  This object contains information about jump tables for switch
00127   /// instructions in the current function.
00128   ///
00129   MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
00130   const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
00131   
00132   /// getConstantPool - Return the constant pool object for the current
00133   /// function.
00134   ///
00135   MachineConstantPool *getConstantPool() { return ConstantPool; }
00136   const MachineConstantPool *getConstantPool() const { return ConstantPool; }
00137 
00138   /// MachineFunctionInfo - Keep track of various per-function pieces of
00139   /// information for backends that would like to do so.
00140   ///
00141   template<typename Ty>
00142   Ty *getInfo() {
00143     if (!MFInfo) {
00144         // This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
00145         // that apparently breaks GCC 3.3.
00146         Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
00147                                                       AlignOf<Ty>::Alignment));
00148         MFInfo = new (Loc) Ty(*this);
00149     }
00150 
00151     assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
00152            "Invalid concrete type or multiple inheritence for getInfo");
00153     return static_cast<Ty*>(MFInfo);
00154   }
00155 
00156   template<typename Ty>
00157   const Ty *getInfo() const {
00158      return const_cast<MachineFunction*>(this)->getInfo<Ty>();
00159   }
00160 
00161   /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
00162   /// are inserted into the machine function.  The block number for a machine
00163   /// basic block can be found by using the MBB::getBlockNumber method, this
00164   /// method provides the inverse mapping.
00165   ///
00166   MachineBasicBlock *getBlockNumbered(unsigned N) {
00167     assert(N < MBBNumbering.size() && "Illegal block number");
00168     assert(MBBNumbering[N] && "Block was removed from the machine function!");
00169     return MBBNumbering[N];
00170   }
00171 
00172   /// getNumBlockIDs - Return the number of MBB ID's allocated.
00173   ///
00174   unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
00175   
00176   /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
00177   /// recomputes them.  This guarantees that the MBB numbers are sequential,
00178   /// dense, and match the ordering of the blocks within the function.  If a
00179   /// specific MachineBasicBlock is specified, only that block and those after
00180   /// it are renumbered.
00181   void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
00182   
00183   /// print - Print out the MachineFunction in a format suitable for debugging
00184   /// to the specified stream.
00185   ///
00186   void print(std::ostream &OS) const;
00187   void print(std::ostream *OS) const { if (OS) print(*OS); }
00188 
00189   /// viewCFG - This function is meant for use from the debugger.  You can just
00190   /// say 'call F->viewCFG()' and a ghostview window should pop up from the
00191   /// program, displaying the CFG of the current function with the code for each
00192   /// basic block inside.  This depends on there being a 'dot' and 'gv' program
00193   /// in your path.
00194   ///
00195   void viewCFG() const;
00196 
00197   /// viewCFGOnly - This function is meant for use from the debugger.  It works
00198   /// just like viewCFG, but it does not include the contents of basic blocks
00199   /// into the nodes, just the label.  If you are only interested in the CFG
00200   /// this can make the graph smaller.
00201   ///
00202   void viewCFGOnly() const;
00203 
00204   /// dump - Print the current MachineFunction to cerr, useful for debugger use.
00205   ///
00206   void dump() const;
00207 
00208   /// construct - Allocate and initialize a MachineFunction for a given Function
00209   /// and Target
00210   ///
00211   static MachineFunction& construct(const Function *F, const TargetMachine &TM);
00212 
00213   /// destruct - Destroy the MachineFunction corresponding to a given Function
00214   ///
00215   static void destruct(const Function *F);
00216 
00217   /// get - Return a handle to a MachineFunction corresponding to the given
00218   /// Function.  This should not be called before "construct()" for a given
00219   /// Function.
00220   ///
00221   static MachineFunction& get(const Function *F);
00222 
00223   // Provide accessors for the MachineBasicBlock list...
00224   typedef BasicBlockListType::iterator iterator;
00225   typedef BasicBlockListType::const_iterator const_iterator;
00226   typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
00227   typedef std::reverse_iterator<iterator>             reverse_iterator;
00228 
00229   //===--------------------------------------------------------------------===//
00230   // BasicBlock accessor functions.
00231   //
00232   iterator                 begin()       { return BasicBlocks.begin(); }
00233   const_iterator           begin() const { return BasicBlocks.begin(); }
00234   iterator                 end  ()       { return BasicBlocks.end();   }
00235   const_iterator           end  () const { return BasicBlocks.end();   }
00236 
00237   reverse_iterator        rbegin()       { return BasicBlocks.rbegin(); }
00238   const_reverse_iterator  rbegin() const { return BasicBlocks.rbegin(); }
00239   reverse_iterator        rend  ()       { return BasicBlocks.rend();   }
00240   const_reverse_iterator  rend  () const { return BasicBlocks.rend();   }
00241 
00242   unsigned                  size() const { return (unsigned)BasicBlocks.size();}
00243   bool                     empty() const { return BasicBlocks.empty(); }
00244   const MachineBasicBlock &front() const { return BasicBlocks.front(); }
00245         MachineBasicBlock &front()       { return BasicBlocks.front(); }
00246   const MachineBasicBlock & back() const { return BasicBlocks.back(); }
00247         MachineBasicBlock & back()       { return BasicBlocks.back(); }
00248 
00249   void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
00250   void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
00251   void insert(iterator MBBI, MachineBasicBlock *MBB) {
00252     BasicBlocks.insert(MBBI, MBB);
00253   }
00254   void splice(iterator InsertPt, iterator MBBI) {
00255     BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
00256   }
00257 
00258   void remove(iterator MBBI) {
00259     BasicBlocks.remove(MBBI);
00260   }
00261   void erase(iterator MBBI) {
00262     BasicBlocks.erase(MBBI);
00263   }
00264 
00265   //===--------------------------------------------------------------------===//
00266   // Internal functions used to automatically number MachineBasicBlocks
00267   //
00268 
00269   /// getNextMBBNumber - Returns the next unique number to be assigned
00270   /// to a MachineBasicBlock in this MachineFunction.
00271   ///
00272   unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
00273     MBBNumbering.push_back(MBB);
00274     return (unsigned)MBBNumbering.size()-1;
00275   }
00276 
00277   /// removeFromMBBNumbering - Remove the specific machine basic block from our
00278   /// tracker, this is only really to be used by the MachineBasicBlock
00279   /// implementation.
00280   void removeFromMBBNumbering(unsigned N) {
00281     assert(N < MBBNumbering.size() && "Illegal basic block #");
00282     MBBNumbering[N] = 0;
00283   }
00284 
00285   /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
00286   /// of `new MachineInstr'.
00287   ///
00288   MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID,
00289                                    DebugLoc DL,
00290                                    bool NoImp = false);
00291 
00292   /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
00293   /// 'Orig' instruction, identical in all ways except the the instruction
00294   /// has no parent, prev, or next.
00295   ///
00296   MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
00297 
00298   /// DeleteMachineInstr - Delete the given MachineInstr.
00299   ///
00300   void DeleteMachineInstr(MachineInstr *MI);
00301 
00302   /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
00303   /// instead of `new MachineBasicBlock'.
00304   ///
00305   MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
00306 
00307   /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
00308   ///
00309   void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
00310 
00311   //===--------------------------------------------------------------------===//
00312   // Debug location.
00313   //
00314 
00315   /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
00316   /// source file, line, and column. If none currently exists, create add a new
00317   /// new DebugLocTuple and insert it into the DebugIdMap.
00318   unsigned getOrCreateDebugLocID(unsigned Src, unsigned Line, unsigned Col);
00319 };
00320 
00321 //===--------------------------------------------------------------------===//
00322 // GraphTraits specializations for function basic block graphs (CFGs)
00323 //===--------------------------------------------------------------------===//
00324 
00325 // Provide specializations of GraphTraits to be able to treat a
00326 // machine function as a graph of machine basic blocks... these are
00327 // the same as the machine basic block iterators, except that the root
00328 // node is implicitly the first node of the function.
00329 //
00330 template <> struct GraphTraits<MachineFunction*> :
00331   public GraphTraits<MachineBasicBlock*> {
00332   static NodeType *getEntryNode(MachineFunction *F) {
00333     return &F->front();
00334   }
00335 
00336   // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
00337   typedef MachineFunction::iterator nodes_iterator;
00338   static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
00339   static nodes_iterator nodes_end  (MachineFunction *F) { return F->end(); }
00340 };
00341 template <> struct GraphTraits<const MachineFunction*> :
00342   public GraphTraits<const MachineBasicBlock*> {
00343   static NodeType *getEntryNode(const MachineFunction *F) {
00344     return &F->front();
00345   }
00346 
00347   // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
00348   typedef MachineFunction::const_iterator nodes_iterator;
00349   static nodes_iterator nodes_begin(const MachineFunction *F) { return F->begin(); }
00350   static nodes_iterator nodes_end  (const MachineFunction *F) { return F->end(); }
00351 };
00352 
00353 
00354 // Provide specializations of GraphTraits to be able to treat a function as a
00355 // graph of basic blocks... and to walk it in inverse order.  Inverse order for
00356 // a function is considered to be when traversing the predecessor edges of a BB
00357 // instead of the successor edges.
00358 //
00359 template <> struct GraphTraits<Inverse<MachineFunction*> > :
00360   public GraphTraits<Inverse<MachineBasicBlock*> > {
00361   static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
00362     return &G.Graph->front();
00363   }
00364 };
00365 template <> struct GraphTraits<Inverse<const MachineFunction*> > :
00366   public GraphTraits<Inverse<const MachineBasicBlock*> > {
00367   static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
00368     return &G.Graph->front();
00369   }
00370 };
00371 
00372 } // End llvm namespace
00373 
00374 #endif