LLVM API Documentation
00001 //===-- MachineSink.cpp - Sinking for machine instructions ----------------===// 00002 // 00003 // The LLVM Compiler Infrastructure 00004 // 00005 // This file is distributed under the University of Illinois Open Source 00006 // License. See LICENSE.TXT for details. 00007 // 00008 //===----------------------------------------------------------------------===// 00009 // 00010 // This pass 00011 // 00012 //===----------------------------------------------------------------------===// 00013 00014 #define DEBUG_TYPE "machine-sink" 00015 #include "llvm/CodeGen/Passes.h" 00016 #include "llvm/CodeGen/MachineRegisterInfo.h" 00017 #include "llvm/CodeGen/MachineDominators.h" 00018 #include "llvm/Target/TargetRegisterInfo.h" 00019 #include "llvm/Target/TargetInstrInfo.h" 00020 #include "llvm/Target/TargetMachine.h" 00021 #include "llvm/ADT/Statistic.h" 00022 #include "llvm/Support/Compiler.h" 00023 #include "llvm/Support/Debug.h" 00024 using namespace llvm; 00025 00026 STATISTIC(NumSunk, "Number of machine instructions sunk"); 00027 00028 namespace { 00029 class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass { 00030 const TargetMachine *TM; 00031 const TargetInstrInfo *TII; 00032 MachineFunction *CurMF; // Current MachineFunction 00033 MachineRegisterInfo *RegInfo; // Machine register information 00034 MachineDominatorTree *DT; // Machine dominator tree for the current Loop 00035 00036 public: 00037 static char ID; // Pass identification 00038 MachineSinking() : MachineFunctionPass(&ID) {} 00039 00040 virtual bool runOnMachineFunction(MachineFunction &MF); 00041 00042 virtual void getAnalysisUsage(AnalysisUsage &AU) const { 00043 MachineFunctionPass::getAnalysisUsage(AU); 00044 AU.addRequired<MachineDominatorTree>(); 00045 AU.addPreserved<MachineDominatorTree>(); 00046 } 00047 private: 00048 bool ProcessBlock(MachineBasicBlock &MBB); 00049 bool SinkInstruction(MachineInstr *MI, bool &SawStore); 00050 bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const; 00051 }; 00052 } // end anonymous namespace 00053 00054 char MachineSinking::ID = 0; 00055 static RegisterPass<MachineSinking> 00056 X("machine-sink", "Machine code sinking"); 00057 00058 FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); } 00059 00060 /// AllUsesDominatedByBlock - Return true if all uses of the specified register 00061 /// occur in blocks dominated by the specified block. 00062 bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg, 00063 MachineBasicBlock *MBB) const { 00064 assert(TargetRegisterInfo::isVirtualRegister(Reg) && 00065 "Only makes sense for vregs"); 00066 for (MachineRegisterInfo::reg_iterator I = RegInfo->reg_begin(Reg), 00067 E = RegInfo->reg_end(); I != E; ++I) { 00068 if (I.getOperand().isDef()) continue; // ignore def. 00069 00070 // Determine the block of the use. 00071 MachineInstr *UseInst = &*I; 00072 MachineBasicBlock *UseBlock = UseInst->getParent(); 00073 if (UseInst->getOpcode() == TargetInstrInfo::PHI) { 00074 // PHI nodes use the operand in the predecessor block, not the block with 00075 // the PHI. 00076 UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB(); 00077 } 00078 // Check that it dominates. 00079 if (!DT->dominates(MBB, UseBlock)) 00080 return false; 00081 } 00082 return true; 00083 } 00084 00085 00086 00087 bool MachineSinking::runOnMachineFunction(MachineFunction &MF) { 00088 DOUT << "******** Machine Sinking ********\n"; 00089 00090 CurMF = &MF; 00091 TM = &CurMF->getTarget(); 00092 TII = TM->getInstrInfo(); 00093 RegInfo = &CurMF->getRegInfo(); 00094 DT = &getAnalysis<MachineDominatorTree>(); 00095 00096 bool EverMadeChange = false; 00097 00098 while (1) { 00099 bool MadeChange = false; 00100 00101 // Process all basic blocks. 00102 for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end(); 00103 I != E; ++I) 00104 MadeChange |= ProcessBlock(*I); 00105 00106 // If this iteration over the code changed anything, keep iterating. 00107 if (!MadeChange) break; 00108 EverMadeChange = true; 00109 } 00110 return EverMadeChange; 00111 } 00112 00113 bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) { 00114 bool MadeChange = false; 00115 00116 // Can't sink anything out of a block that has less than two successors. 00117 if (MBB.succ_size() <= 1) return false; 00118 00119 // Walk the basic block bottom-up. Remember if we saw a store. 00120 bool SawStore = false; 00121 for (MachineBasicBlock::iterator I = MBB.end(); I != MBB.begin(); ){ 00122 MachineBasicBlock::iterator LastIt = I; 00123 if (SinkInstruction(--I, SawStore)) { 00124 I = LastIt; 00125 ++NumSunk; 00126 } 00127 } 00128 00129 return MadeChange; 00130 } 00131 00132 /// SinkInstruction - Determine whether it is safe to sink the specified machine 00133 /// instruction out of its current block into a successor. 00134 bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) { 00135 // Check if it's safe to move the instruction. 00136 if (!MI->isSafeToMove(TII, SawStore)) 00137 return false; 00138 00139 // FIXME: This should include support for sinking instructions within the 00140 // block they are currently in to shorten the live ranges. We often get 00141 // instructions sunk into the top of a large block, but it would be better to 00142 // also sink them down before their first use in the block. This xform has to 00143 // be careful not to *increase* register pressure though, e.g. sinking 00144 // "x = y + z" down if it kills y and z would increase the live ranges of y 00145 // and z only the shrink the live range of x. 00146 00147 // Loop over all the operands of the specified instruction. If there is 00148 // anything we can't handle, bail out. 00149 MachineBasicBlock *ParentBlock = MI->getParent(); 00150 00151 // SuccToSinkTo - This is the successor to sink this instruction to, once we 00152 // decide. 00153 MachineBasicBlock *SuccToSinkTo = 0; 00154 00155 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { 00156 const MachineOperand &MO = MI->getOperand(i); 00157 if (!MO.isReg()) continue; // Ignore non-register operands. 00158 00159 unsigned Reg = MO.getReg(); 00160 if (Reg == 0) continue; 00161 00162 if (TargetRegisterInfo::isPhysicalRegister(Reg)) { 00163 // If this is a physical register use, we can't move it. If it is a def, 00164 // we can move it, but only if the def is dead. 00165 if (MO.isUse() || !MO.isDead()) 00166 return false; 00167 } else { 00168 // Virtual register uses are always safe to sink. 00169 if (MO.isUse()) continue; 00170 00171 // FIXME: This picks a successor to sink into based on having one 00172 // successor that dominates all the uses. However, there are cases where 00173 // sinking can happen but where the sink point isn't a successor. For 00174 // example: 00175 // x = computation 00176 // if () {} else {} 00177 // use x 00178 // the instruction could be sunk over the whole diamond for the 00179 // if/then/else (or loop, etc), allowing it to be sunk into other blocks 00180 // after that. 00181 00182 // Virtual register defs can only be sunk if all their uses are in blocks 00183 // dominated by one of the successors. 00184 if (SuccToSinkTo) { 00185 // If a previous operand picked a block to sink to, then this operand 00186 // must be sinkable to the same block. 00187 if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo)) 00188 return false; 00189 continue; 00190 } 00191 00192 // Otherwise, we should look at all the successors and decide which one 00193 // we should sink to. 00194 for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(), 00195 E = ParentBlock->succ_end(); SI != E; ++SI) { 00196 if (AllUsesDominatedByBlock(Reg, *SI)) { 00197 SuccToSinkTo = *SI; 00198 break; 00199 } 00200 } 00201 00202 // If we couldn't find a block to sink to, ignore this instruction. 00203 if (SuccToSinkTo == 0) 00204 return false; 00205 } 00206 } 00207 00208 // If there are no outputs, it must have side-effects. 00209 if (SuccToSinkTo == 0) 00210 return false; 00211 00212 // It's not safe to sink instructions to EH landing pad. Control flow into 00213 // landing pad is implicitly defined. 00214 if (SuccToSinkTo->isLandingPad()) 00215 return false; 00216 00217 DEBUG(cerr << "Sink instr " << *MI); 00218 DEBUG(cerr << "to block " << *SuccToSinkTo); 00219 00220 // If the block has multiple predecessors, this would introduce computation on 00221 // a path that it doesn't already exist. We could split the critical edge, 00222 // but for now we just punt. 00223 // FIXME: Split critical edges if not backedges. 00224 if (SuccToSinkTo->pred_size() > 1) { 00225 DEBUG(cerr << " *** PUNTING: Critical edge found\n"); 00226 return false; 00227 } 00228 00229 // Determine where to insert into. Skip phi nodes. 00230 MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin(); 00231 while (InsertPos != SuccToSinkTo->end() && 00232 InsertPos->getOpcode() == TargetInstrInfo::PHI) 00233 ++InsertPos; 00234 00235 // Move the instruction. 00236 SuccToSinkTo->splice(InsertPos, ParentBlock, MI, 00237 ++MachineBasicBlock::iterator(MI)); 00238 return true; 00239 }